This game features what I'll call a "Bioware-style conversation wheel" wherein there are usually a set of responses possible to any given conversation element.
For instance, if someone tells me:
Gracius Noticus: Thank you [HERO NAME] for saving my badgers from that evil demon! Hiljonijiujurr be praised!
And then my responses must be from the following:
- (Left on the stick - exposition) I'm confused. What's a badger?
- (Up and right on the stick - Heroic) No need to thank me, m'lady. It's all in a day's work! Keep your reward so you can afford more badger food!
- (Right on the stick - Persuade) (82.9%) Gimmie more money. Now would be good. And any magic daggers you might have lying around your house.
- (Down and right on the stick - Evil) RAWR HERO LIKE TASTY BADGER! (eat badger)
I've got a few points into "Persuasion" so I tend to pick the "more reward/blackmail" option most often. In most of the games that feature this type of system that I'm used to (for example, Fable or Mass Effect) there are long-term consequences to my actions. If I'm persistently a "nice guy" I might get rewarded or my appearance might change, or I might unlock special "Hero" abilities.
So far though, I've not seen any indication of this - no "Paragon" points are popping up or any indication I'm gaining/losing "karma" or whatever.
Is there any long-term "karma" system in in this game? What rewards are there for what milestones on it?