I'm currently making my way through the Legendary Souls mode, and I must say I have never seen so much A.I. cheating in my life. While I am used to the computer cheating from my time fighting the extremely difficult A.I. in Soul Calibur III, there was one thing that caught my eye as being extremely odd.

While I was fighting Kilik, I managed to get behind him. From my past experience with the Soul Calibur games, I know that it is impossible to guard or guard impact attacks from behind, and you also can't shake off grabs. However, when I went to attack him, he somehow Just Guarded my blow!

Is this just more A.I. cheating, or can human players do this as well?


I should probably have let someone who is actually good at Just Guard test this out, but yes, you can just guard while facing away (both on Voldo and other non-back-blocking characters).

If you'd like to confirm (as I did), Voldo is very easy to turn around with (4A), and Pyrrha's attacks are practically impossible to just guard just like everyone else's easy to time. Head to training, set the AI to Mode: Check Skill and State: Attack and Guard. She'll use B and guard repeatedly. Alternatively, you can use the recorder to set up an attack yourself.

Alternatively, using the same setup, you can confirm using Ivy's 22B~BE or 88B~BE (BE being Brave Edge, A+B+K), which turns her around.

In general in fighting games, the AI is typically able to take advantage of things that are very difficult for human players to do, but it's never exclusive to the AI - given enough time and practice, the moves and techniques observed there are (almost) always achievable by human players.

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  • The thing about Voldo, however, is that he's the only character in the game who can guard while facing away (so it makes sense that he is able to Just Guard from his backwards stance). Have you tried this out with any other character? – Kotsu Feb 12 '12 at 1:19
  • @Kotsu Spent quite a while but eventually confirmed with Ivy - it is possible, just incredibly difficult. – Ian Pugsley Feb 12 '12 at 4:33
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    You can set the training cpu to always just guard. This would probably make this easier to test. – Maxx Feb 16 '12 at 14:34
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    @Maxx the issue is that he wanted confirmation that it is possible for humans to do it - the premise of the question is that the AI can do it, so can humans? It could help show that the mechanic works, though. – Ian Pugsley Feb 16 '12 at 14:42
  • oh, right. I guess I would safety assume that a human can do anything the computer can based on the probable way the game is programmed, but i guess you never truly know. – Maxx Feb 16 '12 at 19:55

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