In some Starcraft 2 maps, there are lowered down supply depots near the ramps of starting locations. I just don't get why they are for. I thought they were a replay thing until I saw them in my own games.

Is there any way to take advantage of that?


These exist to make it impossible to block off ramps from below without first investing in the troops necessary to destroy the obstructions.

It's a map feature designed to make it harder to exploit the high ground advantage when you're turtling, or blocking your opponent in with cheap buildings and a small army.

Pylon block

  • 2
    I thought it was to prevent walling in on an opponents choke, which denies the critical early expansion that pro Zerg players generally do. There was even a patch to prevent pylons from doing this so easily. – Resorath Feb 20 '12 at 5:20
  • @Resorath good point. answer updated. – Raven Dreamer Feb 20 '12 at 5:32
  • It doesn't seem so useful to me. A well placed queen can block a ramp. If it does leak add a single zergling and you're in business – Eric Feb 20 '12 at 15:28
  • Oh, opponent... Ok ok, that does seem like an abuse – Eric Feb 20 '12 at 15:28
  • Edited in a picture to showcase what a neutral supply depot prevents. A pylon block can throw a Zerg quite far back, especially if the protoss builds a cannon behind it. Terrans can use bunkers to the same effect. – Morfildur Mar 26 '12 at 12:08

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