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I know there are third party attachments you can get like the XFPS Sniper or the Mayflash Max. So two questions really.

1: Has Microsoft given a reason why they decided not to allow the use of a mouse on the XBox?

2: Do the XFPS Sniper or Mayflash Max really work? I have heard there are some latency issues.

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  • This seems more like a game dev question, as that's the reason why. It's all up to the game devs on how they want input to work.
    – McKay
    Commented Aug 13, 2010 at 18:48
  • No offense @Jack but this seems largely argumentative. Do you think you could rephrase it?
    – tzenes
    Commented Aug 13, 2010 at 18:58
  • @tzenes That's a fair statement. I know it's a heated subject but I tried to keep it to a straight forward question. If it will help I will see what I can do to make it a bit more straight forward.
    – Jack
    Commented Aug 13, 2010 at 19:16
  • @McKay Is that true? I have heard it was a designed limitation of the XBox.
    – Jack
    Commented Aug 13, 2010 at 19:22

4 Answers 4

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I had to take some time to look this up (and plug things into my xbox) and I learned the following:

  • The Xbox 360 will accept keyboard and mouse input (I'm actually guessing on the mouse as it didn't do anything, but the 360 didn't complain).
  • This input is different in nature than the controller (thus you can't use it to play Halo for example)
  • You can use this to type into the Xbox Dashboard in any Text Input field.

I dug deeper into the XNA api and found the following:

  • The XNA Keyboard class provides different Enum from the Xbox controller
  • There is no explicit cast between the two (though a developer could write one)
  • The Keyboard and Controller are polled differently (so a developer must poll it separately from the Controller)
  • Because of the previous point, there is no built in way to associate a keyboard hooked into the 360 with an account without explicitly doing so (ie. the api doesn't handle this for you).

I hope this helps.

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  • 2
    Note that the XNA Keyboard class is mostly intended for PC-Based XNA games. Commented Aug 13, 2010 at 19:57
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The Mayflash Max Shooter does work. I own one and just wrote a fairly detailed blog entry about it because I couldn't find a lot of information about it when I was shopping around for one. However I don't think any one of these tools, besides maybe the XIM2 will work like you think they will.

EDIT: I sold the Max Shooter and now I bought a XIM, which I've also reviewed if you're interested.

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You can use any USB keyboard with your Xbox 360, however most games aren't coded with support for keyboard/mouse input (none to my recollection actually).

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I was just interested in getting a keyboard to work with the Xbox 360 for entering passwords and navigating the dashboard just like my PS4 does. I tried using my Lenovo KU-1255 with an integrated trackpoint and Logitech DiNovo Edge, but they were not recognised.

Then I tried the special USB port on my Aten CS1794 HDMI KVMP switch with keyboard emulation and was surprised that the same keyboards worked on this particular port.

Conclusion: Plain USB keyboards work, keyboards with integrated pointing devices/functionality don't.

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