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Are there any significant gameplay differences between the PC/PS3/Xbox 360 versions of Mass Effect 3, or is the game/DLC all the same in all practical terms?

I don't mean things like button configurations, graphics settings for PC or minor graphics differences that are present in all cross-platform games, but actual changes in gameplay (moved/removed enemies, obstacles ect) or significantly different controls (new/different controls or ways to control) between the different versions.

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The Xbox 360 version is different in that it features Kinect support. Here's an excerpt from the Destructoid review detailing the Kinect functionality:

Using Microsoft's camera accessory with the game is totally optional and serves to allow most of the game's basic commands to be given by voice. Kinect can be used to issue commands to squad members, activate special abilities, and change weapons, removing the need to open the game's power wheel, pausing the game and interrupting the flow of combat. Spoken instructions also extend to making dialog choices, opening doors, examining objects and pretty much anything else one would just press the 'A' button to do in a passive manner.

The marketing push for Mass Effect 3 states that the game is "better with Kinect," and it's hard not to agree. Voice recognition is very accurate, usually able to pick up commands even when speech is rushed. It's not perfect and does occasionally, rarely, fail to recognize a command but the system proves impressive nonetheless and it's easy to completely dispense with the power wheel altogether after giving it a little test.

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There are no significant gameplay differences between the versions.

Be aware that some pre-order DLC will only be available to certain users based on purchase location or ME3 merchandise purchases.

If you own the additional Kinect peripheral for the 360, there is enabled voice recognition for combat. But the game itself is not changed from version to version.

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  • Pre-order DLC is the same cross console though, right? You're just referring to region differences?
    – Zelda
    Commented Mar 6, 2012 at 19:45
  • Right, DLC would be considered the variable from player to player. Not console to console.
    – tiddy
    Commented Mar 6, 2012 at 19:46

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