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How do you change your field of view? I do not see it in the options.

In ME1, it appears there was a console command you could use: http://www.tweakguides.com/ME_5.html

If you want to adjust the Field of View, see the FOV console command

I'm not sure about ME3 though.

Would FoV changes affect multiplayer too?

2 Answers 2

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Someone has posted an excellent guide on how to do this on the steam forums

Summarized here:

Edit your bioinput.ini file and put these commands under the bindings section (bioinput.ini > sfxgame > sfxgamemodebase > bindings ):

( Name="NumPadZero", Command="FOV 32" )
( Name="NumPadOne", Command="FOV 0" )
( Name="NumPadTwo", Command="FOV 75" )
( Name="NumPadThree", Command="FOV 80" )
( Name="NumPadFour", Command="FOV 85" )
( Name="NumPadFive", Command="FOV 90" )
( Name="NumPadSix", Command="FOV 95" )
( Name="NumPadSeven", Command="FOV 100" )
( Name="NumPadEight", Command="FOV 105" )
( Name="NumPadNine", Command="FOV 110" )

You can add as many as you want but these will allow you to adjust FOV in game.

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  • Who would set their FOV to 0?
    – MBraedley
    Mar 8, 2012 at 15:53
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    @MBraedley a scientist.
    – kotekzot
    Mar 8, 2012 at 16:01
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    Related: How do I edit Coalesced.bin?
    – Sterno
    Mar 10, 2012 at 16:24
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    @MBraedley FOV 0 switches to the default FOV, for cinematic camera.
    – Ampersand
    Mar 22, 2012 at 17:32
  • 1
    @MBraedley The FOV command is a hard global override. You have to use FOV 0 during cutscenes which otherwise will look bad because the override forces them to have FOV that they were not designed for. May 16, 2012 at 13:07
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I have found a better solution https://hamstergene.github.io/posts/2012-11-27-fixing-mass-effect-fov/

The global FOV console command messes up cutscenes, taking cover, a lot of things. What really needs to be changed is the SFXGame.SFXCameraMode.FOV property, for example:

( Name="NumPadZero", Command="set SFXGame.SFXCameraMode FOV 100" )

It does what you expect nicely without any side effects. It only affects the default mode (running and shooting) and does not touch conversations or cinematics. This is the only binding you need; you won't need FOV 0 and FOV 32 anymore. Don't forget to revert back Shared_Aim if you changed it.

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