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Since skill points are gained rather slowly in Kingdoms of Amalur, I find myself giving quite a bit of thought as to what skill I invest in each level.

I currently have two points invested in lockpicking, and I am wondering if I have any reason to invest any further in the skill.

I find it relatively easy to overcome locks designated as "hard", and I don't mind the mini-game, so the skill's milestones (which allow to force locks with 100% success) aren't overly appealing.

Is there any other use for this skill that I should consider before ignoring it completely? I remember reading somewhere that dispelling, which is similar (albeit more useful to me, as I find dispelling quite harder than lockpicking), is used in place of persuasion during a specific dialog. Something similar could affect my investment in lockpicking.

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It's hard to prove a negative since I didn't do every side quest, but no, I found no other use for Lockpicking throughout the game. Of course, I also didn't find the special case for Dispelling that you mention, either.

If you're good at the lockpicking mini-game, you can definitely save your points for other skills, just as you could with Dispelling if you're good at the dispel mini-game. It seemed to be a commonly expressed sentiment that picking locks was pretty easy and the skill points were a waste. This isn't dissimilar from Skyrim, where people similarly ignore the lock picking perks if they happen to be good at the mini-game.

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    +1 Completely agree, I can't recall any games where lockpicking could be done manually where you would "need" to waste skill points on improving your efficiency.
    – Ravekner
    Mar 14 '12 at 10:02
  • +1 I found this game to have one of the easier lock picking mini games. No extra skill points were required for even very hard locks.
    – Corv1nus
    Mar 16 '12 at 14:03
  • It's practically waste of points, even if you suck at those mini-games. The only skill that's absolute must have is detect hidden.
    – viktor
    Mar 18 '12 at 21:55
  • @Ravekner in fallout (3 and NV), if you didn't have the required skill level in lockpicking, you were simply refused to pick the lock.
    – payo
    May 2 '12 at 22:24
  • @Payo then those were not games where you could lock pick manually, you were required to have the skill.
    – Ravekner
    Jan 31 '13 at 0:51

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