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I am playing Golden Sun: Dark Dawn and noticed that sometimes I need to give an emotional response to something that was said. Do these decisions affect anything ? Or are they purely aesthetic?

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I don't think the decisions really make a difference; they're just there to let you develop your character's identity a little. Pretty much the same things will happen regardless of how you respond, but it serves as a nice aesthetic touch.

If you want a reference, I quote the following from a review:

The player is allowed to "respond" at certain points with one of 4 emotional responses (positive, enthusiastic, negative, or angry). While this has little impact on the actual game, it adds a bit of the player's personality into the otherwise mysterious silent character.

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    That's what I figured - I didn't see it being as nuanced as something like Mass Effect, but I wanted to make sure. Didn't want to burn any unnecessary bridges or anything. XD – Ash Mar 14 '12 at 1:58
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    @DerpyHooves If you played the first two games you'd probably find it it was weird (and funny) when all of a sudden Felix (main character for the second game) wasn't talking and Issac (main character for the first game) was blabbing away. xD – Krazer Apr 26 '12 at 6:07
  • Having played each game in the series multiple times, I can attest to there not being a story difference in these choices; however, choosing unexpected responses did lead to some humorous dialogue in the first two, especially the second, which keeps track of every time you disagree with a certain character, who has a big reaction after you do it too many times. Still, that's an easter egg, and the character goes back to normal after that. – zr00 Feb 2 '18 at 16:15

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