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Enchanted swords can receive two levels of Knockback while bows can receive two levels of Punch. How far do these enchantments knock the enemy back and how does it compare to the knockback from normally hitting and/or sprinting?

1
  • As of note, knockback can go much higher than 2 (if you or the server-admin are willing to hex-edit your player file) but the game will only ever give you 2 maximum. (Per my friend: Looting 200 will crash the server.)
    – Broam
    Mar 22, 2012 at 15:35

1 Answer 1

39
+300

After a significant amount of testing, of which GLaDOS would be proud, we managed to come up with a fairly simple table of data from which to formulate an answer.

The pull of the bow makes no difference
Variation of about .5 blocks

To reach these results, I first enchanted my weapons until I had Knockback I and Knockback II (note: the minimum modified levels for these enchants are 5 and 25, respectively).

enter image description here

I then had my associate spawn Zombies in the Knockback Testing Super System™ so that I could attack the Zombies from a safe, secure location.

enter image description here

We first tested a Normal Sword (no enchantment) from a standing position, and then again while sprinting. We then repeated the process with enchanted swords. Once we reached a definitive conclusion, we moved on to testing with Bows and their related enchantments (in this case Punch). The results of our SCIENCE can be found at the top of this answer.

I hope this helped!

enter image description here

4
  • 15
    I certainly hope that there was cake after this rigorous testing. Mar 27, 2012 at 5:40
  • 2
    Why do you have a pokeball?
    – Ben Brocka
    Mar 27, 2012 at 13:24
  • 3
    @BenBrocka He has the Pokeball because... A wild nihilistronin appears!
    – Niro
    Mar 27, 2012 at 19:23
  • during the testing did you guys check how long the mob would be in the air? Mar 8, 2022 at 10:18

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