What should your rune page look like if you are playing a support champion such as Janna?

  • Please try make your question more generic, so it will help others beside yourself. – Michel Mar 26 '12 at 13:23
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    @Michel I would counter that it would be better if they kept their question as specific as possible in this case, as asking about viable support pages for a specific champ is more likely to yield helpful answers. Blanket questions for LoL are very tricky to answer well because of the varying factors of which champion you're playing and what issues you may be having on that specific champ. For example, tankier supports like Taric may outfit themselves differently than Janna. – FAE Mar 26 '12 at 14:47
  • @close voters: Naturally this will be based on opinion to some degree, but I wouldn't say it's primarily opinion based -- not any more than questions about perks on Skyrim, anyway. There are builds that are better than others, and there are people able to offer specific expertise to answer this question well. – Schism Sep 28 '13 at 2:54

I am an 1800 ranked support player. Originally I used to just run mana regen on my yellows, but ever since I bought gold per 10 yellows and quints, I've taken a liking to them.

The 5 gold per 10 gives you 1 ward every 2 minutes and 30 seconds, if you have 8 seals (yellows) of gold per 10s and quintessence gold per tens, it should give you 5 gold per 10. It also begins to apply this the second you get natural gold gain. So basically you start with 7 additional gold per 10 and a total of 20 gold per 10 seconds with Summoner Rift's passive gold gain of 13 gold per 10 seconds.

I put armor on marks (reds) for more resistance to absorb a bit of damage from harass/creeps attacking me if I decide to initiate, but you can go with magic pen too if you like to deal some extra damage. I exchange magic resist and mana regen on gylphs (blues) depending on the enemy/my champion (I tend to switch in the magic resist and armor runes for tankier supports like Alistar, taric, leona, and blitzcrank for engages against champions other than the bottom lane champions.

The goal of this Rune page: Wards, and lots of them, also you'll need the gold since you won't be taking any cs since your AD carry (a ranged champion with potential to deal lethal damage with the help of items through gold) will need it. It also gives you a faster philosopher stone.

Janna happens to be my main support, so my Janna rune page looks like this:

Marks (Red): 9 Armor Flats
Seal (Yellow): 8 g/10 1 mana/lvl
Glyphs (Blue): 9 mana/lvl
Quint: 3 g/10
Stats: 8.2 armor, 5 gold/10, 10 mana regen/5 at level 18

Additional gameplay tip: To make this most successful, do not stand in front to harass enemy champions. Stand behind your AD Carry and cast shield (Max shield first!) on them BEFORE they take damage or are about to deal damage to enemy champions. If it seems like you are going to engage, begin going ahead to cast your offensive abilities on the enemies. If an enemy ad carry is too close you can initiate by yourself with an offensive ability such as Janna's slow from W and your AD carry in most cases will follow through to deal damage.

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  • I'd suggest adding to this answer two clarifying points. (a) Gold/10, because as a support player in the current meta you are expected to leave minion gold for the AD carry, and (b) Armor, because most of the harass flying around in the bottom lane is physical, rather than magical. – VoiceOfUnreason Mar 26 '12 at 1:50
  • Good answer. But could you make formulate it a little more ? – Michel Mar 26 '12 at 13:27

As a support player, it varies depending on the enemy team as well as the support you are playing. A general page I run is flat armor reds, gold per 10 yellows, mana regen per level blues and gold per 10 quints. That page seems to work well with all supports. Specific supports can change out the yellows or quints for other things like MR, MS, health or health regen.

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flat armor MARKS x9 gold per second SEALS x9 flat/perlvl magic resist GLYPHS x9 and for quints usually the general pick up for that is also gold per 5 quints, but I have seen pro players grab flat HP quints x3 just to be a bit more tanky early

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Well i go 9x flat armor reds and yellows 9x flat Magic Resist blue and 3x gold per 5 quits

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