What are the differences in HP/Shield/Barrier and damage stats between multiplayer difficulties?

I see a lot of assumptions and guesswork, but can anyone confirm (with a source) the differences between HP/Shield/Barrier pools, and the damage output modifiers applied in each separate challenge? BioWare is very vague when it comes to concrete numbers of damage, health, exact modifier values or anything for that matter.

Mathematics preferred for theorycrafting. Thanks!

• If you take a look at the multiplayer patch notes, you'll see that enemies have more health/armor/shields on the higher difficulties. Since this is constantly in flux its hard to say for sure exactly what those numbers are.
– l I
Apr 1, 2012 at 21:19
• I highly doubt their damage output is increased. Units like banshees already do an extraordinary amount of damage. Upping their damage in gold would mean instant death to the player. Apr 2, 2012 at 0:49

BRONZE Stats(Category="GethPrime", CategoryData=((StatName="MaxHealth",StatRange=(X=5000.0f,Y=7500.0f)),(StatName="MaxShields",StatRange=(X=3500.0f,Y=5250.0f)),(StatName="ShieldDrone_MaxHealth",StatRange=(X=300.0f,Y=375.0f)),(StatName="Turret_MaxHealth",StatRange=(X=250.0f,Y=325.0f))

GOLD Stats(Category="GethPrime", CategoryData=((StatName="MaxHealth",StatRange=(X=11250.0f,Y=16875.0f)),(StatName="MaxShields",StatRange=(X=7875.0f,Y=11812.0f)),(StatName="ShieldDrone_MaxHealth",StatRange=(X=300.0f,Y=375.0f)),(StatName="Turret_MaxHealth",StatRange=(X=250.0f,Y=325.0f))

Every other stat is the same, for how much the shield drone heals and how often, how often drone and turret spawn, etc...

I am unsure for the difference between X stats and Y stats, my best guess is the Y stats is when it is "target" in the select missions to kill the 4 targets, because they are always harder to kill.

If want more information or on a specific monster leave a comment and I can update for that specific monster, but those numbers should be true for every monster. Which is about a 50% increase in health/shields per difficulty level.

• Spawns are also increased -- continuing the Geth example, the first wave in Bronze will only have Troopers, while Silver adds in Rocket Troopers. I haven't played Gold enough to really know much about it, though.
– Izzy
Apr 8, 2012 at 21:09
• Yes, but his question only pretains to the health/barries of monsters and if they do more damage. To describe 11 waves of gold takes a lot more than 500 characters. I have wondered if some of the lower enemies (canniables/maruders) get an increase in fire rate, but never looked. But appears do not get an increase in damage. Apr 10, 2012 at 1:05