I know that this topic is old but I was looking for the same answer ;-)
Anyway no one is responding to your question so i decided to do the maths.
It started with some Excel graph where i compare 2 runes build
(considering only Marks and Quintencences ) and including the 10% armor penetration and 6 flaf from masteries
Full AD build => +16 Flat AD ==> (AD)
Full Pene build => +25 Armor penetration ==> (Pene)
then there is 2 thing that varies : Your total Attack damage (not considering runes)
and the armor of the target
Finaly i deduced 2 formula :
1) Calculating a witch point of Attack damage The Armor Penetration build become more effective than the Full AD build for a fix amor value:
Attak = AD((94 + Armor*0.9)/Pene) - 1)
2) Calculating a witch point of Armor The Armor Penetration build become less effective than the Full AD build for a fix Attak damage:
Armor = ((((Attak/AD)+1)*Pene)-94)/0.9
...............................
Example 1 : I'm an AD Carry and there is a tank with 150 Armor
Attak = 16((94 + 150*0.9)/25) - 1) = 130.5
==> So i have to reach 130.5 Damage for my Full Pene build to be more effective.
................................
Example 2 : I'm an AD Carry and i have 150 AD (not considering runes)
Armor = ((((230/16)+1)*25)-94)/0.9 = 183.75
==> So if the target has more than 183.75 Armor my Full AD build is more effective.
.................................
Conclusion : The more Total damage you got the better is the Penetration build.
But the more Armor the target has, the less the armor penetration is effective.