Do we know anything about differential wear rates between clothing items?

  1. Does material affect wear rate? (Leather, cloth, silk, yarn, adamantine; do they wear out at different speeds?)
  2. Does quality affect wear rate? (Does a masterwork item last longer than an ordinary one?)
  3. Do different clothing types wear at different rates?
  4. Does decoration have any effect on wear?
  • I was about to link to the DF Wiki article on wear, but I see that you've already found it. :) Given how sparse the page is, I think this is an area that could do with more research.
    – raveturned
    Apr 20, 2012 at 13:45
  • You might try looking through the raws and seeing what you find. I'd do it myself, but I don't actually have the latest version. I'm waiting for this next update.
    – SaintWacko
    Apr 20, 2012 at 19:46
  • @SaintWacko: Good thought, but the raws are unenlightening, to me at least. There's nothing that seems to directly speak to wear in the material or item files. And I wouldn't really expect it to; Toady being Toady, I'd look for any differential wear being determined on a more abstract level.
    – chaos
    Apr 20, 2012 at 21:57
  • Im fairly sure that no material affects wear rates, but that's based on a discussion ages ago on the bay12 forum. And boots wear faster
    – Protheroe
    May 2, 2012 at 20:42
  • 2
    Yeah, even adamantine undies wear out :/
    – kotekzot
    Jun 12, 2012 at 20:00

1 Answer 1


I've been playing DF for probably five years now. I'll tell you what I know.

  1. From my experence (I may be wrong), adamantine definitely seems to last longer then leather but it does happen.

  2. I don't think quality affects wear rate.

  3. No.

  4. Yes, Mr Asmel Oceanworked can love cat bones. So if you give him a shirt with cat bones I think he goes head over heels with joy.

  • I would note that although ordinary quality levels (through masterwork) don't seem to affect wear rate, artifacts are completely immune to wear. Not that this is really helpful, but it's true.
    – Paul Z
    Aug 1, 2012 at 5:14

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