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From reading the wiki, it seems that iron ores can be found in layers consisting of chalk. I've now mined out almost two complete layers of chalk, and found nothing but gems. Is it possible that my map doesn't have any iron ore, or am I misunderstanding how to find the ore?

The first couple of layers consist of chalk, so that's where I'm digging. Unfortunately the strip mining makes the fortress quite ugly, as that's where I've got my workshops. The lower levels have mainly phyllite and schist.

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Finding precious ores and stones doesn't have to be too messy, various techniques have been developed that balance chances of discovering minerals and beauty, here's the simplest one:

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▓ - hidden rock, ░ - visible rock, . - mined passage

A 7x7 mining pattern will reveal all veins and some clusters, leaving space for 5x5 rooms to be mined later. The width of unmined squares can be changed according to your needs.

You can use DFHack's prospect utility to see the type and number of minable raw materials. You can also use the reveal utility to see exactly where everything is, though doing so may result in bugs. DFHack is compatible with the current version of DF (0.34.07).

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  • +1 for DFHack's prospect. It's a nice balance between knowledge and cheating. Sometimes it's just nice to know you're not searching in vain.
    – dlras2
    May 10, 2012 at 15:42
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Aside from hacking the game to reveal underground tiles (not sure if "dfreveal" is maintained or functional for the current version), you can only take educated guesses based on the layers and of other minerals around. It appears on the map as three ores: hematite limonite magnetite

Chalk is sedimentary, the prime location for iron ores (all three types occur in sedimentary layers, with hematite also occuring in igneous layers) though sometimes the volcanism of a region will block the occurance of minerals on a map tile, so if you want to find iron you may need to be further from/closer to a volcano.

If you want iron without mining, wait for goblin christmas to come: large quantites of goblinite can be found then.

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  • Chalk has the additional benefit of being a flux stone, meaning you'll be able to make pig iron and steel.
    – Shadur
    May 10, 2012 at 5:13
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When choosing an embark location, you can increase the probability of finding iron by looking for "shallow metal(s)", especially by looking for an embark that spans multiple biomes with shallow metals, and, preferably, also flux (flux being more important for the steel industry than iron in the long run, since iron is always available from melting goblin armor and weapons).

Shallow metals are key, because iron is most often found in sedimentary layers, and because finding it in sedimentary layers is both faster and more reliable (you'll likely explore your first few levels of stone more thoroughly than you'll explore deeper levels, so it's easier to miss deep metals).

Embarking on multiple biomes with shallow metals is helpful, because if one of the biomes turns out to have nothing but tin, tetrahedrite, and zinc, you've got another chance for iron in each additional biome with shallow metals.

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  • Is there a way to check if there's shallow metal after embarking? (I haven't found any yet, so I suppose there isn't any here.)
    – Anna
    May 10, 2012 at 5:46
  • There's no standard in-game way. You could use dfhack's "prospect all" command to tell you how much you have in the way of minerals, and look through the results for limonite, magnetite, and hematite. May 10, 2012 at 6:34
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The three iron ores are quite common, so you shouldn't have to search much to find them, if they exist. Try looking around on the surface to see if your embark location covers multiple biomes, and, if so, try digging underneath other biomes than the one you're currently digging in.

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