I'm a big fan of the larger, multi-part puzzles. Now that I can marvel in my own mind-bending magnificence with the Perpetual Testing Initiative, is it possible to install autosave points into a level I have created?
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3Just a note, gamedev.stackexchange.com allows questions about game mods. – BlueRaja - Danny Pflughoeft May 10 '12 at 2:51
No, its not. You have to use the Portal 2 SDK, as the Auto Save is an object.
The Perpetual Testing Initiative is for maps you release for the community, and are meant to be small enough that you dont need auto-saves (As auto saves are mainly used with big maps that have 5 or 6 rooms / chambers)
EDIT:
You can however upload maps made / edited in the Source SDK's Hammer Map Editor to the work, as part of the PTI
(Thanks to Richard Benson for informing me of that)
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1It's worth adding to this that even maps made in Hammer & the SDK can be uploaded to the workshop to be part of the PTI. – Richard Benson May 11 '12 at 15:28
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@RichardBenson oh ok, i didnt know that you could, as i would think it could lead to people being unfairly rated, but now i know, ill add it in.... thanks – Gareth Jones May 12 '12 at 4:49
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Gareth Jones is correct in saying that you cannot add save points into a level that you create, but you can still use the quick save feature which will then create a save point for any user that remembers to do so. – OrwellHindenberg Mar 15 '13 at 17:35