I'm trying to augment my melee troops with some ranged troops. However the ranged troops don't seem to be effective at all, even though they're all Skilled or better.

For example:

  • 30 wood and bone bolts against a naked goblin resulted in bruises only.
  • 30 wood and bone bolts against an armored goblin resulted in nothing.
    • Bolts were even stopped by silk clothes.
  • 30 iron bolts against an armored goblin resulted in absolutely nothing.
    • Noted bolts being stopped by copper and leather.

Am I doing something wrong or is this just the state of ranged combat in 0.31.12?

  • Did they forget to take the rubber tips off first? Aug 30 '10 at 17:49
  • @antony That's what I was wondering.
    – C. Ross
    Aug 30 '10 at 18:59
  • what's the quality of bolts and crossbow that you are using? Aug 30 '10 at 20:17
  • @Doltknuckle. I know it included high quality bone and wood bolts. Less so for the iron bolts, and the crossbows are of various quality.
    – C. Ross
    Aug 30 '10 at 20:49
  • Note: Steel helps a lot.
    – C. Ross
    Sep 3 '10 at 18:13

I looked around the forums and the general consensus is that military is still unbalanced. For the "armored" creatures, the protection given by clothing and armor is way overpowered. Here's a useful video: http://mkv25.net/dfma/movie-2048-crossbowsgotnerfedtoomuch

Another problem with archery is that it has a low percentage hit chance when your enemies are moving. It could be that most of your shots are missing, and those that hit do low damage. I usually use cage traps to get some invaders and then set up the cages in an "execution pit". When the enemies are not moving, it can take anywhere from 20-50 direct hits to actually kill an invader.

Try out arena mode and see what happens.

Hope this helps.

  • 1
    RE the video: OH THE HUMANITY!
    – JavadocMD
    Aug 31 '10 at 19:15
  • Thanks! Definitely not the hit count though. I can see "hits" in the combat reports.
    – C. Ross
    Aug 31 '10 at 19:52
  • That is incredible, man.
    – Epaga
    Sep 1 '10 at 7:23

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