To celebrate the 20th anniversary of the game's release, Bethesda (which bought iD Software) was hosting a free in-browser version of Wolfenstein 3D. But I'm curious if this version is the exact version that was released in 1992. Are there any major gameplay changes? Are the graphics different? How about easter eggs?
-
3After a first try, it look faithful to my memories.– DavRob60May 10, 2012 at 20:33
-
3I imagine that if they wanted to be less faithful, they could've enabled modern-style WASD moving and a mouse control that's not as awkward.– badpMay 11, 2012 at 6:04
-
5Not available to German IPs. Because of the swastikas. Arrgggh– PekkaJun 4, 2012 at 22:20
-
1argh, mein layben!– npstAug 8, 2017 at 17:21
3 Answers
The original Wolfenstein had six episodes to play. The browser version only has 3.
Episode Select screen for Browser Version:
Episode Select screen for the original:
Essentially, the browser version is only half of the original, with all other aspects appearing to be the same as far as I can tell.
-
2If I remember right, the first version of this game was episodes 1-3 and 4-6 was something you bought separately. May 11, 2017 at 21:34
-
3@StevenBurnap They were part of the Nocturnal Missions expansion, although the Wolfenstein wiki says they were included in boxed copies after Nocturnal Missions was released. May 11, 2017 at 23:33
I passed countless hours on this game 20 year ago and, apart of some change in the READ THIS! section, I did not notice any changes to the gameplay and graphics. I did not remember the music because I did not have a Sound-Blaster card back then. (Hello PC speaker sounds.)
Along with the release of this browser port there is a Wolfenstein 3D Director's Commentary with John Carmack. As specified in the beginning of this video, you can watch John Carmack playing some levels on the original DOS version. A comparison of this video and the game reveals that the browser port seems faithful to the original.
-
2+1 Agreed, my ingrained memories took over on the first level as I popped all the secrets and listened to the authentic nazi shouting!– Neon1024May 11, 2012 at 8:18
-
1Mein Leben! The first episode was the very first game I beat without cheat codes. It was where I learned the phrase "Guten tag!" - which I can't really say normally without some effort. Jun 6, 2012 at 16:26
-
-
1There was some remarkable creative use of PC speakers, how amazing was Star Control's digitized sound.– invertSep 1, 2012 at 22:55
-
@invert I still think SC2 has some of the best music around, even on the built in PC speaker.– AndyMay 12, 2017 at 0:27
This is almost the exact replica, it was one of the only games I did play, but let me see it seems it lacks the LIM cheat code¹. Thanks to the cheat I did not have to disassemble the code for a God mode.
¹ LIM cheat code - Pressing L, I, and M simultaneously at any time during gameplay wil give you 100% health, 99 ammo, all weapons, and both keys (even if there are no keys in your current level). However, doing this will also reset your score to 0, and you will not be eligible for the high score list.
-
-
1The part of the code that sets the different debug flags is commented out in
game.js
(line 1236-1293). All interesting variables like ammo, weapon, score, health etc is stored in an object calledcurrentGame
. Unfortunately this object is stored in an internal variable in objectWolf.Game
and I haven't found any external references so at first look it seams impossible to manipulate the flags. However, if you use Google Chrome and set a breakpoint at row 503 ingame.js
you could modifyLocal.player.flags
to 16 (FL_GODMODE) and you become invincible! While you at it, set ammo to 10000!– someAug 23, 2012 at 8:30