So the Wizard gets the skill Magic Weapon that raises your dmg by 10% and this IS reflected in your DPS rating when you cast it.

A few levels later you get the Familiar which eventually gets Sparkflint that says it raises all attack dmg by 12%, however this is NOT reflected in your DPS rating.

So which is better? If Sparkflint is 2% better why is it not reflected in your DPS rating?


  • Doesn't the familiar attack on its own? Wouldn't it be referring to that damage and not specifically your DPS damage? – James May 17 '12 at 16:44
  • The tooltip says "Summon a fiery Familiar that increases the damage of all attacks by 12% while Familiar is active. " Not increase just the familiar, ALL attacks. – Svperstar May 17 '12 at 17:47
  • Also, can your familiar be killed? (I haven't gotten enough time with the game to unlock this yet) – Shinrai May 17 '12 at 19:14
  • No it cannot be hurt or killed. – Svperstar May 18 '12 at 17:19
  • Unruned Magic Weapon is giving 20% bonus currently anyway, so it's always going to be greater. – Raven Dreamer May 18 '12 at 19:53

In the end, it all comes down to your personal gameplay but if you are interested in max DPS my recommendation is using the Magic Weapon (10% more dmg) and using the Force Weapon Skill Rune (which increases the dmg bonus of Magic Weapon to 20% dmg and gives up to a 2% chance to Knockback any enemies hit).

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  • 5
    In the end I decided to put Elective Mode on and use both. – Svperstar May 18 '12 at 17:19

For maximum DPS you can just use both abilities. Also the damage from my familiar does show under DPS within the character sheet.

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