I see that many achievements require leveling multiple characters to level 60, and I see from the full list that play on multiple difficulties is also necessary. Suffice it to say, most (probably including me) will never complete all of the achievements. Even still, I am interested in the most efficient strategy to acquire all achievements.

Aside from the "character leveling" achievements I believe the analysis will benefit all of the lesser achievement whores (like myself).


Once you complete a part of the story, at any time, you can go back and hop around to get the various achievements. The problem is: What do you define as a 'playthrough'? If you are looking to estimate the time it would take, due to the random nature of dungeon and event generation and positioning, this is a flawed metric.

If you consider a base definition of a playthrough as playing from the start of act 1 to the end of act 4 sequentially, not accounting for re-instancing the areas to farm dungeons, drops and events, the absolute minimum would be 4 runs for each of the 10 characters on each difficulty, assuming everything worked out perfectly and you found all the random stuff and all your characters leveled to 60, making for a total of 40 playthroughs, with at least 4 of these being hardcore on each of the difficulties and at least 5 of these being multiplayer, playing each class at least once and each difficulty at least once.

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  • This answer was exactly what I was looking for. I appreciate the details of your interpretation. To your point a "play through" is harder to define for this game, but you understood my intent exactly. Any suggestions for rephrasing? – EBongo May 20 '12 at 0:20
  • @EBongo the only suggested improvements that I can think of are defining what you mean by playthrough and efficiency. Also, not all of the playthroughs have to be hardcore or multiplayer to get everything. At minimum, you'd only need 4 hardcore playthroughs (1 for each difficulty) and 5 multiplayer playthroughs (1 for each class, playing all 4 difficulties during these) and you can mix and match these as you like. Depending on your crew, setup and coordination, the most efficient way would probably be to do all multiplayer though. – skovacs1 May 20 '12 at 0:30
  • TLDR: 10 multiplayer HC X 4 acts X 4 difficulties = 160 acts or 40 games (act 1-4) or 1200+ hoursish or 50 days non stop MINIMUM! – Coomie May 21 '12 at 3:47
  • @Coomie Unfortunately it's less straightforward than that. One set of achievements is for beating each act in under 1 hour ~ 1 playthrough = 4 hours. Also, some of the achievements are dreadfully hard (fighting unequipped or taking no damage in certain fights) and could require some power-leveling or additional "playthroughs" on top of the theoretical absolute minimum in my answer. – skovacs1 May 22 '12 at 1:32
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    @skovacs1 Yeah, my point was it's impossible for anyone with a social life. – Coomie May 22 '12 at 3:17

The 40 play through's is almost right but you forget the achievement for each class that require you to level 2 characters of the same class to level 60. That will add quite a few more play through.

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