Which is better in the start of a Starcraft II match? Build a worker and then split or vice versa; split workers then build worker

If they each have their own benefits please list them!


Really? it doesn't really matter.

However, if you think about it, having six workers returning with minerals half seconds faster isn't as good in the long run as having a worker created half seconds earlier - as that delays all future workers by those precious half seconds.

However, if you need that pylon down or that supply depot out a half second faster, make sure to follow this precise order:

  • Send your workers to work
  • Create your next worker
  • Split your workers as they are reaching their mining nodes.

Of course, screwing up any other action by a half second will undo all this precision.

  • Worker splitting is proven to not improve your gathering rate whatsoever. – mkaito May 26 '12 at 2:01
  • Gathering rate no, however in the early game it gives you something like 10 extra minerals. – Nick122 May 26 '12 at 18:50

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