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Which is better in the start of a Starcraft II match? Build a worker and then split or vice versa; split workers then build worker

If they each have their own benefits please list them!

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Really? it doesn't really matter.

However, if you think about it, having six workers returning with minerals half seconds faster isn't as good in the long run as having a worker created half seconds earlier - as that delays all future workers by those precious half seconds.

However, if you need that pylon down or that supply depot out a half second faster, make sure to follow this precise order:

  • Send your workers to work
  • Create your next worker
  • Split your workers as they are reaching their mining nodes.

Of course, screwing up any other action by a half second will undo all this precision.

  • Worker splitting is proven to not improve your gathering rate whatsoever. – mkaito May 26 '12 at 2:01
  • Gathering rate no, however in the early game it gives you something like 10 extra minerals. – Nick122 May 26 '12 at 18:50

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