Suppose I have a building (e.g. Barracks) with a

  • Tech Lab
  • Reactor

What will happen if the addon gets destroyed while the building is producing units?


Depending on the units and the addon the following will happen:

Barracks with Tech Lab producing Marauder and following queue: [Marine, Marauder, Marine, Marauder]

  • Current Marauder is still produced without delay
  • Queue: [Marine, Marine]

Barracks with Reactor producing 2 Marines and 8 Marines in queue.

  • Only 1 Marine is build without delay
  • Production of other Marine is stopped and resumed as soon as first Marine finishes (see example)
  • Queue: 4 Marines


2 Marines are produced in Barracks with Reactor. Reactor gets destroyed after 20 seconds (Marines require 25 seconds). After 5 seconds the first Marine finishes (25 seconds). 5 seconds later (30 seconds) the seconds Marine is done. Thus you need 30 seconds instead of 25 to produce 2 Marines.

  • 3
    Not quite. The second marine's training time when a reactor is destroyed isn't canceled, it just halts. So if you destroy a reactor with two Marines both 20/25 done, the first will pop after 5 seconds and the next after 10 seconds. Pretty sure this is what I've seen happen, anyway. – Decency May 29 '12 at 1:28
  • I will test this later. – ayckoster May 29 '12 at 2:36
  • @Decency: You are right. I changed the answer accordingly. – ayckoster May 29 '12 at 10:50

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