How do "on hit" effects, such as +life on hit or chance of fear per hit, work with channeled skills, such as Disintegrate or Rapid Fire? And how do they work with damage-over-time skills, such as Grasp of the Dead or Impale with Chemical Burn or just bleed damage from a weapon?
Specifically, if I have a lot of "on hit" effects, is it advisable to use a lot of channeled / DoT skills? Given that Rapid Fire attacks like 10 times faster than regular attacks, will I gain health faster if I use it with a "life-on-hit" modifier? I'm guessing the answer is some variation of "no", but will be happy to get more details about this.
Related questions I have browsed while trying to find an answer:
- Do channeled skills count as one attack? - but it only asks this regarding Mighty/Massive Blow.
- Do attacks that hit multiple enemies (or one enemy multiple times) generate multiple on-hit triggers? - but it asks regarding non channeled/DoT skills, just discretely-attacking skills that can damage multiple opponents, or damage the same one more than once (like Chakrams).
- Does "Way of the Hundred Fists" generate more than one "on hit" effects? and Which Barbarian ability and rune triggers Life on Hit (LoH) and for how much? are similar but specific to certain skills that work in a non-orthodox way.