# Diablo 3 - Weapon damage based abilities [duplicate]

Possible Duplicate:
How is skill damage calculated based on weapon damage?

I am confused a little bit about weapon-damage based abilities. My minimum weapon damage for my barbarian is 1066. If I use Weapon Throw (which damages "for 100% weapon damage"), I will hit for around 15,000 damage. Based on this little bit of information, and the tool-tip supplied by Diablo, the damage is actually my weapon damage (1066) multiplied by your strength divided by 100, multiplied by the spell percentage (100).

This all makes sense, until I analyze another spell (Earthquake):

Let S equal 12.51 (my strength/100). Let P equal 2000 (percentage based on Earthquake) Let D equal 1066 (my lowest weapon damage)

SPD = 26.67132 million.

Based on this, earthquake should be doing ~3.3 million damage per second. Comparing my standard output (around 40k DPS (according to Blizzard)), to the damage of Earthquake, it just doesn't seem true at all. What am I missing?

• – LessPop_MoreFizz Jun 3 '12 at 23:51
• From what I can tell of these links, which I read prior to posting, they do not explain the difference in damage. The how is skill-damage calculated, is contrary to this and the other two links seem to have nothing to do with this question. If you disagree please point me to what I am missing in those posts. – Serodis Jun 4 '12 at 0:14
• Your math doesn't make sense. 15,000 is definitely not 1066 *12.51 * 100. 2000% is 20 times more than 100%, so Earthquake should be doing 20 times more than your Weapon Throw, or only about 300,000. – bwarner Jun 4 '12 at 0:28
• Ah, you are right. That makes perfect sense. – Serodis Jun 4 '12 at 0:49