Can someone explain how damage reflection works?

In other words: if a monster would normally hit for 100 and I have 20% damage reflect, which of these cases is true?

  • monster takes 20, I take 100, then the 100 is reduced based upon stats
  • monster takes 20, I take 80, then the 80 is reduced based upon stats
  • 100 is reduced by stats results in x, I take x damage, monster takes .2(x) damage
  • 100 is reduced by stats results in x, I take .8(x) damage, monster takes .2(x) damage
  • 2
    which skill reflects damage? I only remember skills that reapply damage based on your weapon damage – l I Jun 7 '12 at 18:02
  • @yx: Mantra of Retribution (monk aura) is one example. – Alok Jun 7 '12 at 18:09
  • 3
    hah, talk about missing that skill completely, and monk was the first class I got to 60 with. Its pretty clear that reflection won't reduce the damage you take, so options 2 and 4 are out, but I don't know if its option 1 or 3, most likely option 3 based on the wording – l I Jun 7 '12 at 18:12
  • 1
    If you find a mob you don't one shot, and that doesn't hurt you too quickly, then remove all of your +life per second/hit gear and put up your aura, with damage numbers and health bar numbers on you should be able to test it - it will be option 1 or 3 though, I am leaning towards it being #3. – kalina Jun 7 '12 at 18:30
  • Good thought. I am not able to test ATM and thought I'd ask. I will look a little at this myself later. – horatio Jun 7 '12 at 18:33

None of the above. Monsters have their own stats (armor in particular). You take 100 base damage, reduced by your own stats. The monster takes 20 base damage, reduced by their stats.

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