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How can I test my Starcraft 2 melee map? When I go to test map, it launches the map but I don't have a base or any units. The map has 8 starting positions and started out as a 256x256 map I imported from Starcraft 1.

Maybe I have something in the map setup incorrectly?

2 Answers 2

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Did you increase the number of players to 8? (via the game options, not by simply placing 8 different start locations)

Did you make any changes with triggers? (Melee initialization is what's done on all new maps, which is exactly what you want, so if you changed it, your map won't work as you'd hope)

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  • When you create a new map, it automatically adds triggers for melee. My starcraft 1 imported map has none of those triggers. I'm not sure how to add them.
    – EricP
    Sep 13, 2010 at 0:16
  • I added the triggers manually, but now my initial scv's are placed a good distance from my command center, and the command center can't build new scv's no matter where I land it "position blocked". I checked my pathing, and nothing was set anywhere on the map.
    – EricP
    Sep 13, 2010 at 0:57
  • Can you perhaps upload the map file into the OP? Sep 13, 2010 at 1:12
  • Good idea. yage3d.net/host/TheLostv5.SC2Map
    – EricP
    Sep 13, 2010 at 1:16
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    Looks like you've got a couple problems. I assume most (if not all) of this is due to some problem that occured while importing. Firstly, check your bounds. Some of the start locations and minerals are actually off the playable map area. Second, you've got major pathing problems. I don't know what caused these, or how to fix them, but you've got weird, invisible pathing "trenches" (for lack of a better word) that inhibit movement. Again, I don't know what's causing this. Finally, some of your start locations appear too close to the minerals (they're in the yellow grided squares). Sep 13, 2010 at 3:22
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Joe, I had the same problem. I copied the trigger from another game and pasted. Then needed to adjust some of the ground/ramps, followed by starting locations.

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