Just did the Act III quest with the catapults, all recruits stayed alive, but didn't get the achievment. What is needed to get it?
2 Answers
I did this on Nightmare with a Monk, and one thing that I noticed was that I didn't get the achievement until after I'd raised the third catapult, even though there's no recruits that can get killed past the second catapult raising.
The recruits can also be killed before they start to raise the catapults, so it's possible they died offscreen before getting to the winches. It's also rather hectic during the mission, so it's possible you missed someone dying in all the unrelated slaughter.
Once the recruits have finished raising the catapult, they'll follow you around for a while. It doesn't matter if they die past this point. They've got crazy health though, compared to how easy they go down during the event. I once watched one tank an arcane enchanted plagued champion pack for longer than my Templar...
Since you're likely to have to attempt this again, I'll give some general pointers:
- Before talking to the NPCs near each catapult, completely clear the area and scout a short ways ahead, in order to avoid missing any enemies that spawn before the event starts. A couple of times, especially at the second catapult, I've come across an elite or champion pack that tends to get pulled into the fray. This can really ruin your chances.
- Make sure you maintain aggro - hit new enemies, and don't remove yourself from play by using skills like Spirit Walk, for instance.
- Bring as many pets, followers, or other players as possible. It's really a matter of distracting the enemies - they will only tend to hit the soldiers when there's no other target.
- I found it easiest as a melee class to stand near the recruit on the middle winch - this gives you flexibility to aggro incoming enemies from either of the two sides.
Clearly, being able to do significant damage quickly makes this easier, so dropping the difficulty and getting good DPS weapons is a plus.
At the second catapult raising, try to kill the monster spawners that are in the lower right of the screen quickly, as they tend to appear and drop enemies a few seconds before the ones in the upper right. I found that frequently I could take them out before they even spawned a single wave of enemies.
Don't abandon your post at the middle winch to take out the other two until the catapult is raised, however. Prioritizing these spawners when there's active monsters about is a sure way to lose.
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This is obvious but also try to aggro new spawns so they go after you instead, throw a few orbs/punches/arrows on them esp. if they're near the recruits. I actually got this achievement w/o knowing what it was, kept thinking it was to save the guys who are dying in the middle of the battlefield.– AlokJun 15, 2012 at 21:02
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I did all that, all 6 recruits survived the waves. Do the recruits also need to survive after the catapult is raised and they go around the wall looking for fights? Because after the catapult was in place, the recruits from the 1st catapult wandered off into a bunch of very angry fallens.– SIMELJun 15, 2012 at 22:16
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@IlyaMelamed, no, I don't believe so. The recruits will run off and get slaughtered regardless. I think it only counts their deaths if it happens when the catapult is still being raised.– agent86Jun 15, 2012 at 22:58
I did this one with my Demon Hunter without even trying, mostly through the use of Caltrops with the Jagged Spikes rune. I placed my Caltrops in the places where monsters were going to spawn before I started the event, then quickly started it before the durations ran out. On the second catapult, this killed all four of the big Hell Bearer demons before they spawned any demon troopers, which made that event just an exercise in waiting.