In FTL, you can place crew members in various subsystems to gain bonuses. However, I don't know how to actually quantify those bonuses. The two that are least clear to me are:

  • Manning shields increases shield recharge speed.
  • Manning weapons increases weapon recharge speed.

While I understand the general effect, I'm not sure how much of an actual increase I'm actually getting from these.

Also, in FTL: Advanced Edition, it looks like you can man the sensors and doors.

Finally, does manning it with multiple crew members give a larger bonus?

  • 4
    Note: When I originally posted this question, there weren't any tooltips in the game, so the answer was a lot less obvious. :)
    – Sterno
    Commented Sep 17, 2012 at 15:01

2 Answers 2


Some subsystems have a small "head" icon above their power levels. These systems are:

  • Piloting
  • Shields
  • Weapons
  • Engines

By staffing these systems with a crew member, you increase the abilities of that system. When you send a crew member into an unstaffed room, you can see them head straight for the console and start working there.

From my observations:

  • Staffing the Cockpit and the Engine Room increases your chance to dodge.
  • The Engine Room also has the added benefit of reducing FTL charge time when staffed.
    • Please note that staffing the Cockpit is required for almost everything; the engines won't recharge even if someone is manning the Engine Room. Your dodge chance also goes to 0% if no one is trying to pilot the ship; it's an inert hunk of metal.
  • Staffing the Shield System results in shields recharging faster.
  • Staffing the Weapons System results in your weapons charging faster.
  • Staffing the Door Control System results in your doors upgrading a level.
  • Staffing the Sensor Control System results in your sensors also upgrading a level.

The amount of the benefit you receive is based on the crew member's system skill level, which you can see by going to Ship --> Crew, and hovering over the crew member. They will gain experience by working on the system, increasing the bonus they provide to the relevant system. You can occasionally see your crew gain experience by seeing yellow icons appear above them. These icons will match the system they are currently working on.

Note that it doesn't seem like crew gain experience when the ship is not in danger, so staying in a system doing nothing is unlikely to help your crew gain experience.
The exception to this, as @Halfwarr noted, is asteroid fields. Since your ship is continually in danger and the asteroid damage can be mitigated, this is probably an excellent way to gain skill. This is no longer valid with the full release.

Also, there is only a single console per system, no multiple crew members do not provide any bonus beyond faster repair speed in the event the system becomes damaged. This is easily testable by sending another crew member to the cockpit; the first one will provide a bonus to dodging when he reaches the console. The second will not increase your ability to dodge.

I have not unlocked all ships, however, so it may be possible that some of the later ships have multiple consoles for some or all systems, in which case, multiple crew members would provide a greater bonus.

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    I do believe staying in an asteroid area out of combat does allow your crew to level shielding and piloting.
    – Halfwarr
    Commented Jun 19, 2012 at 17:24
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    To add to the list above: Manning the cockpit allows you to dodge. Without a pilot or an upgraded cockpit, Dodge = 0%. Manning the engine room improves the dodge chance further, assuming a pilot or auto-pilot is present. Commented Sep 17, 2012 at 4:08
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    I've been unable to improve skills by waiting in asteroid fields, so I would guess that exploit has been fixed...
    – user2640
    Commented Sep 17, 2012 at 16:03
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    Auto-pilot will allow you to get some benefit of dodge without a manned helm. Not that I recommend using it generally (massive dodge penalties). Good answer.
    – peacedog
    Commented Sep 17, 2012 at 18:28
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    My question was marked as a duplicate, but your answer isn't updated to the advanced version. You should do that.
    – Ender
    Commented Apr 4, 2014 at 15:38

Note: in FTL: Advanced Edition, new manning options were added. Quoting the changelog:

Additional manning options: Doors and sensors can be manned to provide a +1 level boost to the system. Systems redesigned to 4 levels of power instead of the previous 3. Sensors at level 3 show the player the cooldowns of enemy weapons, while sensors at level 4 show the power bars.

  • 4
    It is worth noting (for newer players) that the fourth level of subsystems is not purchased. It is automatically active when you have a level 3 subsystem that is then manned. Commented Apr 8, 2014 at 13:37

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