I'm considering trying out a melee wizard build for Inferno (now that monsters in acts 3/4 don't hit quite as massively!) but was wondering one thing...

I know that Lifesteal (weapons with 2.5% damage turned into life) gets an 80% penalty (IE. it's only 20% effective) in inferno difficulty to curb the potential invulnerability from the stat early on like D2 had.

I was wondering if the wizard skill Spectral Blades with the rune Healing Blades (on a crit, get 8% of the damage back as life) gets this same penalty, or can I be sure to get that full 8% returned?

If it takes an 80% penalty it's totally not worth it. But if it doesn't it looks promising.

  • 3
    afaik all life steal % gets a penalty – l I Jun 23 '12 at 1:47
  • Agree with @yx., and also note that wizards don't get passive 30% damage reduction unlike melee classes. – Alok Jun 23 '12 at 2:20
  • Melee wizard requires a little thinking outside the box for inferno. try this critical mass build which focuses on rapidly resetting defensive cooldowns by creative critting. – Resorath Jun 23 '12 at 5:22
  • While they do not get the built in 30%, the 20% reduction to melee from blur helps a lot. I have a friend whose melee wizard can tank comfortably using blades into Act 2 and moderately in Act 3 still. Note that Archon's damage reduction synergizes well. Energy armor is probably a must for this build, as well as diamond shield. Just my thoughts. You will want +All Resist gear, and lots of it. – DiabloMonkey Jun 25 '12 at 15:47

It penalties, you're better of going for Life on Hit. Here is some life on hit tables for various Wizard spells and runes that may help.

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