There is another question on the viability of entangling shot. However, this question is about the shock collar rune. Everyone says that even with the increase in damage, it cannot compare to other DH attacks. However, I noted that the shock damage increases based on lvl: mine is already 28% for 2 secs (i.e. 56%). This increases the damage of Entangling shot to 131% and a max. of 195% at lvl 60.

So my question is, do you know how the shock collar damage increases? Has been this change included in the last patch (I haven't heard of this increase in the D3 forums)? Do you think that this damage make ES-SC a viable attack, considering the slow effect (anc CotW passive)?

  • Doesn't all abilities' damage scale with level?
    – Ender
    Jun 25, 2012 at 11:51
  • From my experience the damage still isn't comparable to other hatred generators such as Bola's Imminent Doom or Hungering's Cinder/Devouring. I don't have the exact numbers so I'm leaving this as a comment, but the only way I could see Entangling doing significant damage is with Cull the Weak and maybe a shock damage boost.
    – Chris
    Jun 25, 2012 at 14:05
  • It's a bit weird. I was lvl 32 and the shock damage was 28% (instead of 18%). I have leveled to 34 and now the shock damage is 27%. Frankly, no clue on how this rune works.
    – Leg
    Jun 29, 2012 at 8:39

1 Answer 1


I am not aware of this skill's progression in particular, but I haven't seen any skills that progress based on level. I have seen several HP related skills progress based on max-HP, and a few damage over time or cooldown add-on type skills that progress based on Attack Speed (since Attack Speed is considered less useful on those skills). A couple such skills I'm certain about currently are the Monk's Fire Elemental Ally's Additional proc and the Demon Hunter's Grenadier Passive Skill's proc on death. I wouldn't think that skill would be the lone skill to progress based on level.

However, though I don't use the skill personally, I don't find Entangling Shot to be overly weak. In my opinion, all of the Hatred Regenerative skills are going to be weak, with possible exception to Hungering Arrow... That can usually have a better effective range and become useful regardless. However, in general, you are going to want your skill to help pad the time between power spurts, and the utility involved could arguably do this better than other generation skills. Furthermore, I haven't used the skill much, but multiple units being hit I believe means more life per hit to you, though I hear AOE drops the significance of this factor, and I wouldn't be sure if it applied to this skill. However, you are going to need a lot of power to back up this much weaker skill.

  • Thx for your answer. With cull the weak is already 90% damage + shock damage for 2 secs. Why I cant understand is why im doing 27% shock damage instead of 18%...
    – Leg
    Jun 29, 2012 at 15:40

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