If you take a generic game and change resolution to 640 x 480, 1280 x 1024 and 1920 x 1080 respectively, how heavily would this affect performance?

Is resolution an important factor or rather neglectible when trying to find perfect settings for a non-high-end graphics-card?


It is (after switching AA off) the most important setting: doubling your resolution requires four times as many pixels to be updated per frame. So, as a rough estimate, by decreasing your resolution for a factor 1/f, your framerate can increase up to f².

  • Thank you for this answer. It helped me a lot to understand how graphics card work.
    – MechMK1
    Jul 1 '12 at 11:52

You can actually answer that yourself. A graphics card has to calculate the value for every pixel from a series of functions.

Every resolution defines the available pixels on the screen (e.g. 640*480 = 307200). As the each resolution grows in both dimensions (width and height or x and y) this is a quadratic (x^2) function that grows faster than linear.

There are still other factors to consider, but the count of pixels is a very important factor for how fast your graphics card can calculate 1 frame.

  • 1
    With cubic I assume you mean square? And exponentially is an entirely different thing. Please be a bit more precise...
    – Zommuter
    Jul 1 '12 at 14:06
  • The word is quadratic. ;) Jul 1 '12 at 16:50
  • I didn't notice your edit earlier, sorry. I took back my downvote. @Jeff I stand corrected :-7
    – Zommuter
    Jul 26 '12 at 19:18

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