Does this grant immunity to status effects such as stun, charm, freeze, fear etc? Also, is this achievable?

  • I doubt it's achievable, and it probably does grant immunity if you can achieve it. – Mr Smooth Jul 2 '12 at 11:45

I did it once with my monk for the fun of it, and sold the equipment later on.

The gear had approx. 81% reduction in total, plus the Perseverance rune on my Mantra of Evasion.

What happens? The frozen/jailed animation kicks in for a moment, and you are free a millisecond after that. Although, this was pre 1.03 patch. I don't know if they changed this behaviour afterwards.


Note: This is mainly to point out post-1.0.3 changes which bora didn't cover in his post; I haven't done any testing on 100% CC reduction - hopefully bora or someone else gives us more details.

From the patch 1.0.3 notes:

Crowd Control Reduction from items and skills will now reduce the percentage value of Slow, Chill, and Attack Speed debuffs rather than reducing how long the debuff lasts

For example: previously, if you were debuffed by a 60% slow that lasted for 2 seconds while wearing gear that provides 20% Crowd Control Reduction, your movement speed would be reduced by 60%, but only for 1.6 seconds. Now, the same amount of Crowd Control Reduction will reduce the Slow effect to 48%, but the effect will remain for the full 2 second duration.

As they specifically mention chilled, I imagine it works as described for Frozen - no idea if Jailed also means you get to drag along the jail at half speed, if you have 50% reduction.

  • 2
    No, for absolute effects like Jailer it still reduces the time. But the question was specifically about what 100% does, which you don't address at all. – bwarner Jul 2 '12 at 17:37
  • True, I should've mentioned that this was more a response to Bora's post - couldn't include the changes in a comment under it, so I had to post as an answer. – Alok Jul 2 '12 at 17:39

well, just tried building "max gear" for CC-redux In short: You are not able to get 100%.

When you have the cap (108% from gear) it stacks like so: Helm= 14% redux, multiplier = .86 Neck= 14% redux, multiplier = .86 Ring (left) = 14% redux, multiplier = .86 Ring (right) = 14% redux, multiplier = .86 Wrist = 4% redux, multiplier = .96 etc. it ends up to be following calculation: 1-(.86*.86*.86*.86*.96* ... ) = reduction by 68.56 (rounded - the Details window in game shows 68.55)

Anyway, since no single item has 100% reduction, you can't get 100% reduction.

So to answer your question, here's what I think would happen - game would crash :)

  • I don't think your conclusion is correct. – Frank Aug 20 '13 at 20:30

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