I recently purchased a Team Fortress 2 server. It (at the time) featured mostly control points maps with a few maps intended to act as breaks mixed in (sd_doomsday, cp_gravelpit). Voting was enabled so if people wanted to skip these maps if they wanted.

I invited people I could, and eventually people started joining randomly. The best we got was 7 v 7 (it's a 24 slot server). Then the map changed to granary and some people left. After that, the map changed to cp_well and everyone left except for one guy who was trading for a vintage direct hit. After receiving said item he left.

After that I removed all non-cp maps and also removed well from the rotation.

What can I do to get people to actually join the server without inviting tons of people each time? I thought we would have had enough people to sustain the server, but well apparently killed it instantly, and we were losing people in granary, so I don't believe that would have been enough.

  • 1
    Is there any particular reason you want people to play on your server? Is there particular a reason for them to want to play on your server?
    – kotekzot
    Jul 10 '12 at 11:15
  • 3
    Personally, I'm quicker to leave a server when it changes maps. Not because I don't like the new map necessarily, but because the load time represents a natural stopping point. I also tend to leave when it gets below 4v4 or so. I wouldn't read too much into that one session. Jul 11 '12 at 20:08

Map Voting might be a good start.

Personally I hate when servers have bots (and usually instantly blacklist them) but if your server looks like it has people in it and its a map they enjoy then they will join, so bots might help you, im not sure how you set it up but i have played on servers that have bots that dont appear as bots and the only reason i realised they were was their playstyle.

  • From what I've seen the servers with bots posing as real players never really get a ton of real players (and only really attract newer players who don't have the skill to realize how terrible the bot AIs are). I don't really have a problem with there being bots (they make 3v3 tolerable if there are bots to pad out the teams) but please don't try to hide that they are bots. I know valve has taken steps to make it harder to fake bots as real players, but I don't know how successful those have been.
    – PeterL
    Aug 22 '12 at 20:52
  • I'm making a suggestion for starting a server, I'm not saying I like the idea of doing it.
    – Jacxel
    Aug 23 '12 at 9:45
  • If you enable bots, see if there's a way to make the bots always choose medic if there's no human medics. I'd play on a server more if I knew there'd always be heals available.
    – Steve V.
    Sep 5 '12 at 18:55

It takes a lot of time and effort to get a TF2 server popular. Be on the server a ton, start a clan associated with the server, recruit like mad and offer some basic perks to clan members. Essentially, you need to give some people a reason to want to come back to your server. Once you have some core regular joiners, that will keep momentum going to get more public players in. I had a server going that was decently established with good regular turnout that completely died after I went on vacation for a week. I hadn't established enough incentive (didn't have clan/server members or any admins to fill in for me) for people to keep coming back. I'm sure I could make a server successful if I wanted to, I just don't have the time it really needs.

Also, you can just do a 24/7 2fort or Orange_x3 server. People loooooooooooooove those maps.

  • Or one of those 24/7 halloween (cp_manor_event, koth_viaduct_event) servers, for people who are missing the Halloween achievements. Jul 16 '12 at 9:34
  • host MvM = insta full server atm
    – Jacxel
    Aug 23 '12 at 9:52

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.