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What kind of gameplay changes were made?

  • Please don't ask questions that solicit opinions; you know they're just going to get closed, man. – Frank Jul 28 '12 at 3:32
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    I think the question just falls within the bounds of legitimacy, thought the OP could narrow it to more specific aspects of the gameplay. – CyberSkull Aug 14 '12 at 1:59
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Quite a few, in fact. Here are the first that come to my mind :

  • No more critical finish. More or less replaced by Critical Edge, special moves that drain the Soul Gauge. Among which...
  • Guard impact is now a special. Performed through 4A+B+K, it will consume half a level of Soul Gauge.
  • Character customization has been decoupled from the game mechanics : Equipment no longer alters the character's stats. If you come across a guy in a silly costume, it's of his own will, not because he tried to max out Defense and HP.
  • Faster gameplay. Versus time limit can no longer be disabled. The maximum time that can be set is 60 seconds. Time Out should be a rare occurence nevertheless as most move sets have been drastically sped up, with attacks being sensibly more powerful than before.
  • Movesets revisited. Ivy's stances have been removed, Natsu, while a spiritual successor to Taki, plays differently... Everyone is faster, as I said before, and there's the addition of the Brave Edge moves.

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