In Orcs Must Die 2, the Scavenger Trinket gives all enemies a chance to drop coins; unlike the other trinkets which are only for the character using them (barring a few activated abilities) it applies for both characters in co-op play (since it doesn't really affect players).

The question is, in co-op play if both characters bring the Scavenger Trinket do you get double the chance of bonus coins, or is the 2nd Scavenger Trinket a waste?

EDIT: This is specifically about the passive boost from the Trinket. Testing with a buddy has determined how the active ability of the Trinket functions, see answer below.

  • Are you sure it affects both players? If only one has the trinket, will kills by either player drop a coin? Commented Aug 1, 2012 at 3:57
  • The coin drops aren't assigned to a specific character; the Rift Guardian Trinket ups lives, and it definitely stacks when both players bring it. Commented Aug 1, 2012 at 3:59
  • Not 100%, but when I'm using the Scavenger trinket, I seem to get a lot more coins generated around my kills than my co-op partner; could be a ranged effect.
    – Frank
    Commented Aug 1, 2012 at 4:16

2 Answers 2


According to a Robot Entertainment employee:

A little trinket design heads up.

Trinket passives apply to the owning player only while the active effect apply to both the owning and the coop player.

Example: The healing trinket only passively grants regeneration to the player that equips it but activating it will heal himself and their coop partner.

I did find a specific mention of the scavenger trinket having a unique property:

All Trinket Passives apply provided they are in your loadout, and only for you not your co-op partner. The only exception is Scavenger, So long as one of your traps added a combo point scavenger applies its passive effect even if the killing blow was dealt by your co-op partner.

All Trinket Active effects apply to both players.

Source: Robot Entertainment Forums

Source: Scavenger Trinket Passive

  • Yeah, I had heard that they said that, but I'm not convinced it's actually true. A friend and I tested the Trap Reset Trinket, for example, and found the exact opposite to be true: the passive applied to both characters' traps (and didn't stack), while the active only affected the traps of the character that brought the trinket. Commented Aug 2, 2012 at 15:16
  • I tested the health regeneration trinket and it worked like the developer suggested. It might be worth testing all of the trinkets, but I need to earn some more skulls for that.
    – Rapida
    Commented Aug 2, 2012 at 15:18
  • You can reset your skulls any time you're in the campaign menu, which makes testing stuff easy if you can figure out a good way to test it. I asked this question because my friend and I couldn't figure out a good way to determine whether the Scavenger Trinket passive is shared between players, and if so whether it stacks. Commented Aug 2, 2012 at 15:20
  • True, I didn't think about the skull reset feature. I have a couple of ideas on how to test it. Probably go through level one with a friend and note how many coins drop. Then do it with us both having the trinket. It isn't a perfect test, but it should give an idea of how it works after a few runs.
    – Rapida
    Commented Aug 2, 2012 at 15:25
  • @ObliviousSage I did find a mention of the scavenger trinket on the official forums. The sharing the effect if any damage is done, might explain why testing it got some odd results.
    – Rapida
    Commented Aug 2, 2012 at 15:38

The active ability of the Scavenger Trinket mostly stacks in co-op play. If only one player has the active ability activated, both players benefit from it. If both players have the Trinket activated at the same time, however, only the host gains the benefits of both Trinkets (the other player continues gaining only the benefits of a single Trinket activation).

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .