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How are all diminishing returns calculated in League of Legends?

I know that Cooldown Reduction is capped at 40%, and Attack Speed at 2.5 (i.e. +150% to cap?). What are the various caps for all the equipment properties (life steal, armor, +%damage etc.), and which of these are limited to just a single source? (e.g. Rabadon's Deathcap gives +%AP, I'm not aware of any other item with this property).

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    Worth noting that it is not strictly "150% to cap" as far as AS goes - it strictly caps at 2.5 attacks per second, but not a strict value of +AS, as this is calculated differently per champion. – Rilgon Arcsinh Aug 7 '12 at 10:35

From what I remember

  • Critical strike : 100% cap
  • Movement speed : [Edit] some cap applies see Wikia
  • Cooldown reduction : 40% cap
  • Attack speed : 2.5 attacks per second cap

Most of these cap are surely confirm on the League of Legends wikia.

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