Is it possible to transport 100% of the items that an industry produces? The closest I seem to get is in the mid-90s as seen here:

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If so, how can one achieve this holy grail?


According to an entry related to industry transportation percentage:

Industries may decide to keep back part of the production and not deliver it to any station.

...which may account for the lack of perfection. (Not that 93% is worth complaining about, mind you.)

On a related note (based on the answers to this question) it would seem goods that are still in transport aren't considered delivered and thus are not counted towards the transportation percentage. Since the percentage is calculated for a month, that may account for the difference (when the end of the month arrives and there are still goods on the track.)

The calculation mechanics can be found here, as well as a (currently nonoperational) link to the actual code making the calculation.

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    Wow, I had no idea that things like the age of the vehicle and having a statue in the town factored in. Thanks for the link! Great answer! – lemontwist Sep 5 '12 at 14:35

Also... YES it's possible to achieve 100% transported percentage, although it is very transient. This usually happens in a place that already has a very good percentage, with a statue of the owner, after upgrading all vehicles and buying a large advertising campaign. I'd say the 100% lasted less than 30 seconds.


Talking about the station rating:

Another way

You can use this newGRF. It makes the algorithm for station ratings more lenient and less dependent on vehicle speed. It's very nice for using together with complex industry sets like FIRS or ECS.


just build your transport station near city, use large donate (your donate will going on 100%) and when you do that for the end of the month you will achiev 100% production from industry:)


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The train make a lot of diference, the monorail got 100, while the CS2000 got 75 max, and the two berrys was with 100(screenshot too lazy)

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