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Exp & drops

Is experience gain individual, divided/split between players, or duplicated for each additional co-op player? If so, do you get experience for others' work when you aren't in the same area of the map? Do all players get the same quest rewards? How are experience, difficulty, and item/money drops affected for each additional co-op player? Does the area difficulty scale to only the host's level, or does it accommodate/average difficulty between all players?

Large level differences

Some games have disincentives when characters with large level differentials play together—is that the case in Borderlands 2? Are higher-level characters' stats adversely affected when joining a lower-level character's game? Or vice versa (boosting a lower-level character using a higher-level character's game)? Are experience gain or money/item drops diminished/impaired with large level differences? If so, what are the specifics?

How does the game change in co-op/multiplayer?

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  • 1
    That is a whoooole bunch of questions.
    – Alex
    Commented Sep 20, 2012 at 9:39
  • Firstly everyone gets all the XP, secondly only the person who grabs it gets the loot. For disincentives it depends - each additional player scales the enemies a bit. In return a level 1 in a level 50 game will be unable to harm anything, but will also gain a level per kill that their team-mates get. It's useful for power-levelling, but not much else.
    – Keith
    Commented Oct 24, 2012 at 0:52

2 Answers 2

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Experience & drops

Is experience gain individual, divided/split between players, or duplicated for each additional co-op player?

Each player gets the same experience. It is not split between them (like credits), but everyone gets the same amount (like ammo).

Do you get experience for others' work when you aren't in the same area of the map?

You have to be relatively near an enemy kill (but not that close) to get the XP. (I think.) But quest experience is given no matter who turns in the quest and no matter how far away they are.

Do all players get the same quest rewards?

All players get the same rewards, with the exception if the quest gives different guns per class or random guns. If it's a single item, it will simply drop into your inventory if you weren't the one to turn it in. If there is a choice of items, everyone will get the mission accept dialog to choose their reward individually.

How are experience, difficulty, and item/money drops affected for each additional co-op player?

I don't have exact stats, but there becomes more XP/items/cash and increased difficulty for each additional player.

Does the area difficulty scale to only the host's level, or does it accommodate/average difficulty between all players?

Host level, just like Borderlands 1. (You can twink low characters this way, as long as they don't get themselves killed everyone 10 seconds, I guess.)

Large level differences

Some games have disincentives when characters with large level differentials play together—is that the case in Borderlands 2?

I haven't researched this, but I think the mechanic is similar to the way Borderlands 1 worked: meaning the XP is shared (not split) no matter your level.

Are higher-level characters' stats adversely affected when joining a lower-level character's game? Or vice versa (boosting a lower-level character using a higher-level character's game)? Are experience gain or money/item drops diminished/impaired with large level differences? If so, what are the specifics?

It doesn't appear to alter the play stats or drops for differing levels. Basically, the host determines the level of enemies and drops, with number of co-op players increasing difficulty of enemies and amounts of enemies and item drops. (Though this isn't confirmed yet.)

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  • The person who actually makes the kill gets a very small increase in XP (at least in XBox coop), on the order of 82 xp vs 76 xp.
    – Waynn Lue
    Commented May 23, 2013 at 20:02
  • 1
    In Ultimate Vault Hunter mode (playthrough 3), the area level is based on the highest-level player, not the host's level. Thus if the host is level 51 but someone joins them at level 72, the game's level and new spawns are 72. I'm not certain how this affects mission rewards if the mission was "started" at 51 but "finished" at 72. My guess is that mission levels are pinned to the level when the mission started, even if the spawns are level to 72.
    – zaTricky
    Commented Oct 1, 2016 at 17:50
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The XP is also dependant on the individual players levels. If a lvl 20 hosts and a lvl 5 joins, the lvl 5 gets more xp per kill, because they get the amount of xp for killing a lvl 20 enemy, while the lvl 20 player gets less for killing a lvl 20. This is emphasised if the lvl 20 kills a lvl 8 enemy, and gets hardly any xp because of the lvl difference, but the lvl 5 player gets a fair amount because the lvl 8 enemy was higher than them.

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