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There are 4 different personalities that I've seen for city-states: friendly, neutral, hostile, and irrational. I have never seen any use for them, though, except that influence over hostile city-states decreases at 1.5 times the rate of the others. What do the other personalities mean?

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It affects the kinds of requests the city-state makes. From the game's documentation:

A befriended Friendly City-State will usually make requests that require some peaceful action, like building a Wonder or constructing a Road to them.

Neutral City-States are fairly even-keel, and try to mind their own business.

Influence with a Hostile City-State drops more quickly than normal. They will also make requests to capture neighboring City-States more often.

Compared with other City-States, an Irrational City-State is more random with the requests it makes.

  • Do you have a link to this documentation? – Ataraxia Oct 2 '12 at 19:55
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    @phoenixheart6 This is the information that pops up should you put your mouse over the personality section on the city-state screen. – Graham Wager Oct 3 '12 at 8:45

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