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The teammate revive timer appears to move faster than usual sometimes. Am I imagining this?How does the bleed-out/revive/cripple time change, and what affects it? Does it quicken with your level/experience? Or when playing in groups outside your ideal level range? The number of co-op players in a game? As a penalty for repeatedly dying?

Also, how many seconds is it, and how does that change?

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Fight for your life time reduces each time you use it during a single 'fight'. It appears to reset once there are no aggroed enemies near you, or when you respawn at a New U.

Bleed-out time can be increased with artifacts, shield mods and some team-level bonuses. The number of players in the team won't affect it, but the number equipping Veritas gun or Aequitas shield will.

Player level and relative co-op level have no effect.

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    I think it's based on time not aggro. I've noticed in prolonged fights it seems to stay long if I go a fair amount of times between deaths.
    – Ben Brocka
    Oct 2, 2012 at 13:32
  • @BenBrocka yeah that is true. You can even notice this, (not easily) die a few times quickly, watch the counter go past very very quick. Then run around a bit, and the timer will be longer again. At least it was in my limited tests.
    – Ids
    Oct 4, 2012 at 14:22
  • I suspect that there's some other variable (perhaps how far negative your HP went when killed?). I've had some fights where I hadn't been in one for hours, and the timer went much faster than normal.
    – Joe
    Oct 8, 2012 at 11:49
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There are several relics that change this as far as I know. Also the amount of time between 'deaths' is also a factor. So if you get a second wind, and get killed again, the bleed out time is reduced. At least this was the case in borderlands 1. And I assume this is the same thing see in borderlands 2.

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