I have noticed, especially in sanctuary, that the reflection in water does not match the actual buildings. This is killing my OCD.
Is this an easter-egg, or am i just seeing things?
Arqade is a question and answer site for passionate videogamers on all platforms. It only takes a minute to sign up.
Sign up to join this communityI have noticed, especially in sanctuary, that the reflection in water does not match the actual buildings. This is killing my OCD.
Is this an easter-egg, or am i just seeing things?
Reflections in nearly every game are pre-rendered to "cube maps." It is a cheap way of adding believable reflection without rendering said reflection every frame. Because it's not real time, the reflection breaks down when given anything but a cursory glance, especially when an actor walks into what should be reflected by the view. As such, it is the burden of the texture artist to choose/create and orient a cube map so that it best fits the expectation of the passing viewer. It's not a bug or a glitch, it's just an oversight that thankfully doesn't impact gameplay.
Source: CptnOblivious, Kotaku.