Selecting Dark Vision on the hotbar everytime I want to enable/disable it is pretty annoying. Is it possible to bind a key to toggle this power, e.g. by editing one of the ini file?

  • Might be able to do something with 'm_PCBindings' in the ini file. I need to search more in the intarnet – Warface Oct 12 '12 at 14:31
  • A bit more info on using m_PCbindings gamefront.com/how-to-improve-dishonored-with-ini-file-tweaks – Mentales Oct 12 '12 at 17:06
  • This post says you can, but doesn't say how -- maybe pressing the number key while the desired power is selected, before closing the radial menu (that's similar to how it works on the 360). – user6789 Oct 15 '12 at 18:32
  • I think those shortcuts just select the weapon/power instead of activating them without changing the active one. – ThiefMaster Oct 15 '12 at 18:41
  • I'm pretty sure it is not possible, as the PC version seems to be a simple port of the console version. On a console you don't really have that much buttons you can rebind, thus the hotbar and radial menu. This is an issue that most game-studios/publishers seem to ignore. – Strike Dec 17 '12 at 16:04

You can map any skills from the Skill Wheel to the number keys, just open the Wheel (using Middle Mouse Button), select a skill and press the number key you want it have assigned to.

So in short:

  1. Press middle mouse button
  2. Select skill
  3. Press [1-9]
  • 1
    This does not answer my question at all. I'm looking for a way to bind a key to use the skill right now. There is e.g. no point in selecting Dark Vision - I'd like to toggle that skill on/off with a keypress while keeping something useful selected. – ThiefMaster Oct 18 '12 at 12:03
  • Oops, misunderstood you there. Sorry. – tannerli Oct 18 '12 at 12:11
  • 6
    While I think this does not really answer the question, I also think this is as close to a solution as you can get without modding the game. – Strike Dec 17 '12 at 16:07

Since Dishonored is an Unreal 3 engine based game, you can try setting up an alias which will chain two commands: switch to a particular skill (or at least press a specific number key), attack.

See the ue3 docs: ("key bind chaining" & "key bind aliasing")


You can probably derive the commands for left-hand/right-hand attack and skill selection from the INI file(s). At the very least you'd be able to automate the 1-9 selection and attack, and then fill the slots manually.

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