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So just bought Max Payne and Max Payne 2 from the Steam Sale. Is there a way to change the perspective of the game, so that it doesn't look weird on a Wide Screen monitor.

I am able to set it 1680x1050, but then everything looks Wide(fat). Is there a way to fix that, or should I stick to a 4:3 resolution and turn of scaling for my monitor/graphics card.

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There's not a shred of evidence on Widescreen Gaming Forum (the definitive source for widescreen game support and fixes) that you can get an acceptable display in widescreen resolutions. The game simply stretches the image to fill your monitor, just as you described.

I would recommend sticking with your second idea of running the game pillarboxed at a 4:3 display ratio.

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Install ThirteenAG's widescreen fix to fix stretching in widescreen resolutions.

Max Payne:

stretched

correct

Max Payne 2:

stretched

correct

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I know this is an old post but the above post is no longer correct, I have been playing Max Payne 1 and 2 recently and these tricks are what worked for me.

Max Payne, is somewhat annoying as every-time the level loads you have to do this.

Hit F12 then type in (case sensitive)

MaxPayne_GameMode->GM_ChangeFOV(1.2,0);

Once you type it in correctly you can always just press the up arrow and bring back the command.

Max Payne 2, is a lot easier and you only have to make one config file change ever. Inside the Max Payne 2 directory there will be a file called MP2_init.ras , open it with your text editor of choice and edit the line DefaultFOV = 70 to DefaultFOV = 85.

The above will work permanently and you only have to do it once.

Both of these above methods I learned from WSGF

WSGF Max Payne Guide

WSGF Max Payne II Guide

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  • Changing FOV doesn't fix aspect ratio stretching.
    – user598527
    Commented Nov 13, 2017 at 13:42

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