I'm making a creative map that uses a lot of vines. Waiting for these to grow naturally is taking a long time, and placing them manually would be a huge amount of effort. Is there anyway to expedite the natural growth of the vines?
You may want to use a program called McEdit to make this map instead of creative mode, it's a lot easier and faster, and you can save sets of blocks as "schematics" for re-use later on.
If you are intent on doing it creative mode, I would say place the vines and go work on another part of the map, giving them time to grow. There is a mod called Somnia that simulates the world while you sleep in a bed.
The growth of vines (and other random stuff) is controlled by the so called random ticks, which is part of the regular block ticks
On every game tick, 3 block positions are chosen at random from each section in an area 15 chunks on a side and centered on the player. Any blocks at those positions are given a "random block tick". Most blocks ignore this tick, but some use it to do something spontaneous: plants grow or die, fire burns out, ice melts, leaves decay, farmland becomes hydrated, and so on. These ticks are called random ticks.
As of snapshot 14w17a or release version 1.8, the number of randomly chosen blocks per game tick can be set using a game rule:
/gamerule randomTickSpeed [value]
The default value is 3. It can also be set to 0, which means that nothing in the world will ever grow, which can be quite convenient for adventure maps or minigames.
Here's the cheapest way to 'speed up' the passage of time.
- Secure yourself in a well-lit place with a ceiling only 2 blocks high.
- Open up your inventory
- Click out of the game and do anything else you want as time passes by in your game.
By doing this, you can trick the game into 'pausing' your character, but not the world around him. The world will still move at the same speed, so technically you aren't 'speeding up' the passage of time, but by doing this you can completely ignore as much of that time as you like.