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What items/weapons in TF2 allow for self-healing or health regeneration?

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Below are all the items classes can use to self-heal. Every single class has some sort of self-healing.

Scout

  • Mad Milk
    • returns 60% of damage done to soaked enemies as healing for self and allies
  • Candy Cane
    • If the scout kills an enemy (even without the Candy Cane, as long as the Candy Cane is equipped) the enemy's body drops a small health kit

Soldier

  • Concheror
    • on use, returns 35% of damage done as healing for self and allies within a radius
  • Black Box
    • each successful hit yields +15 hp per enemy hit
  • Half-Zatoichi
    • upon kill, heals 50% of the killed enemy's max hp (and can overheal).
      (Note that if holstered/switched away without a kill, 50 health will be deducted from the player's current health. If the player is below 50 health points, the weapon can not be holstered until the player gets a kill or they get more health).

Pyro

  • Phlogstinator
    • upon full "Mmph!", taunting grants full hp, damage resistance, and guaranteed critical hits
  • Powerjack
    • restores +75 hp with kill

Demoman

  • Persian Persuader
    • any ammo picked up from boxes or weapons is converted into health
    • dispensers provide no ammo, but resupply cabinets still do
  • Eyelander/Nessie's Nine Iron/Horseless Headless Horsemann's Headtaker
    • each successful kill increases speed by 8%, max hp by 15, and heals for 15
  • Half-Zatoichi
    • upon kill, heals 50% of the killed enemy's max hp (and can overheal).
      (Note that if holstered/switched away without a kill, 50 health will be deducted from the player's current health. If the player is below 50 health points, the weapon can not be holstered until the player gets a kill or they get more health).

Heavy

Engineer

  • Dispensers
    • Level 1: +10 hp per second
    • Level 2: +15 hp per second
    • Level 3: +20 hp per second

Medic

  • Automatically heals +3 hp per second
  • Blutsauger
    • heals +3 hp every successful hit, but drains -2 hp per second
  • Kritzkrieg
  • Quick Fix
    • while using ÜberCharge, heals patient and medic +100.8 hp per second or +302.4 hp per second if out of combat
  • Amputator
    • while taunting, heals all allies at +25 hp per second (or +75 hp per second if out of combat) within a certain radius for 4.2 seconds

Sniper

Spy

Misc

1
  • The Amputator taunt does not heal yourself.
    – Luck
    Nov 19, 2012 at 22:54

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