Where does the term "Roguelike game" come from? I've never played this type of game before except perhaps as a coin operated game in an arcade.
As InvaderSkoodge pointed out in his comment link to the origin of Rogue-likes
The roguelike genre takes its name from Rogue, a role-playing video game based on the Dungeons & Dragons role-playing games, including concepts such as stats and experience points.
Games that follow the Rogue trend will often include features such as:
- Randomized Dungeons
- Dungeons and Dragons based leveling
- Unforgiving difficulty (lack of a checkpoint system, perma-death, etc.)
Some good examples of rogue-likes, or games inspired by the roguelike genre, are FTL: Faster Than Light, Crawl, Brogue, Nethack, "Hack, Slash, Loot", and, obviously, Rogue.