The Cowboy perk is described as "You do 25% more damage when using any revolver, lever-action firearm, dynamite, knife, or hatchet, pard'ner."

I'm curious as to what specific weapons are considered to be Revolvers and Knives for the purposes of this perk. Specifically, do any Energy Weapons qualify? Is the Shishkebab considered a knife? (link goes to the FO3 version at the moment). Similarly, is That Gun considered to be a Revolver?

  • Going to leave this question open because an exact list would be handy, but I've just gotten confirmation that 'That Gun' does count, but the Shishkebab does not. – LessPop_MoreFizz Oct 20 '10 at 13:59
  • 'That Gun' does not count, it is not listed in the GECK. The Fallout wiki also states that it is not affected by the Cowboy perk. – Mad Scientist Nov 13 '10 at 13:09

The weapons affected by the Cowboy perk are listed in the GECK. Unique versions of the listed weapons are also affected.

  • Time Bomb
  • BB gun
  • Throwing hatchet
  • Throwing knife
  • Hatchet
  • Knife
  • Long fuse dynamite
  • Dynamite
  • Trail carbine
  • Brush gun
  • Lever action shotgun
  • Cowboy repeater
  • Hunting revolver
  • Ranger sequoia
  • .44 revolver
  • .357 revolver

I can't (yet) speak to Shishkebab nor That Gun, and in fact this is a speculative answer altogether. However, using the Vault, my hunch is that the following weapons will qualify:

  • .357 magnum revolver
    • Lucky
  • .44 magnum revolver
    • Mysterious magnum
  • Hunting revolver
    • Ranger Sequoia
  • That Gun (confirmed)
  • Anti-materiel rifle (Unconfirmed)
  • Lever-action shotgun
  • Dynamite
  • Combat knife
    • Chance's knife
  • Hatchet
  • Knife
  • Switchblade

If I had to guess, I'd think that the Shishkebob would not qualify, as it seems too long-bladed to be a knife. That Gun, on the other hand, I'm up in the air about -- seeing the artwork I could go either way on it.

I will update this answer with The Truth ... Once enough details are known that said Truth can be fully ascertained. :) It may be a few weeks before the Vault is populated well-enough to do so. Among other things, it feels like at least one or two of the rifle types should qualify, but none of the artwork looks lever-action.

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