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I played the game for a couple of weeks a while ago and would like to start again.

I really like the lore-master class but apparently it's one of the more difficult classes to play.

What knowledge can you share with me that will make my group not hate me?

What would be expected of me in a fight? What is a lore-master best at? What should I never do?

Any advice is welcome...

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The most important things to remember are:
The Lore-Master is not a Damage Dealer
The Lore-Master is not a Healer

Your role is crowd control and supporter, which means you check which target can hurt your group most and immobilize it, usually with your Blinding Flash which is your most important skill in every group and instance.

You have to check that noone attacks this target so he will actually stay stunned. If the target you want to stun already gets attacked, just switch to the next important free target.

Priority targets are:

  • Strong enemy damage dealers
  • Anything attacking your healer
  • Enemy healers

The second most important skill in your bar will be Share the Power which you can use to support your healer. Especially in later instances your healers will run out of energy quite fast, especially in a less experienced group.

I do not recommend pets in group since they easily attract more enemies than your party can handle.

Other usefull skills:

  • Beacon of Hope to heal your healer in case of emergency
  • Power of Knowledge to gain power you can then transfer to your healer
  • Sticky Tar allows your casters/ranged players to kite the enemy more easily
  • Herb Lore is especially usefull if there are too many enemies for your group to control, it allows you to easily root a whole group of enemies. Keep in mind that it's useless against ranged enemies though.
  • Sign of Power: Righteousness is important against enemies that tend to stun a lot, in which case you should keep it up all the time on your healer.

All the other skills are nice to have but in groups you have to master the above mentioned skills and make sure you fullfill those tasks before you can expand your play to use all the other skills.

Lore-Master is an even less obvious character than healers, you usually don't see when he does anything, you only see when he doesn't do what he was supposed to do.

I think the lore master is the hardest solo character since it's extremely weak in melee. The pets make it easier but you still tend to die quite fast if you make even a slight mistake.

Oh, that reminds me of another important point:
The Lore-Master is not a Tank, but can be used as a good fighter if traited right. so in some cases you do not need to run in circles, if traited differently though, it is suggested that you do run in circles

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  • Thanks! That's a really good answer. Way more than I expected. Are speaking from experience as a lore-master or as someone who played alongside a lore-master?
    – user1011
    Oct 21, 2010 at 15:02
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    @kevint: Sorry for the late response. I have almost all characters, most of them 50+, including the lore-master. It really helps your play to see what other teammembers are supposed to do and it helps when you see others not doing what they should be doing (for example a lore-master that thinks he's a damage dealer can wipe your whole party). It also helps to read a lot on the lotro wiki and other related websites.
    – user1978
    Oct 26, 2010 at 6:09
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I have a level 59 loremaster, made it to level 25 or so without dying. There's a lot of survivability inherent in a LM, and a lot of power.

You have, essentially, three ways to build a LM. You can focus on Crowd Control, your Pet and Healing skills (you'll never be THE healer, but you might well be A healer) and DPS through elemental damage.

You're never going to be a minstrel or a runekeeper, though. Sigh and move on, and notice on your skills where it talks about what ELSE they can do.

If you're soloing, I highly recommend the pet traits. (And even when not, you should always have a pet out. Loremasters have a powerful self heal through flanking that you don't want to neglect, and a second self heal-over-time that requires your pet to be out.) Learn your pets, buff your pets, and realize that ALL of them are useful, at the right time. If you go with this line, you'll potentially unlock a ranged pet that will be an excellent way of contributing to pull DPS without worrying about the pet pulling. You'll also be able to remove various conditions in or out of combat, which can be a life saver to the group.

The DPS traits can allow you to do a lot of damage, at higher levels, but can result in your most powerful CC skill (Blinding Flash, the 30 second mez) being cut down to 5 seconds. Don't go this way if you're in a group; anyone can provide DPS, only YOU have your range of buffs and debuffs.

When in a group, you're best to excel at crowd control and power-management. Refilling your healer or tank with power will save the day more than once. Rooting a group of melee combatants before they reach you will make things even better -- you have a lot of stuns, you have a lot of debuffs, you have snares and buffs and other things.

Control the battlefield. Don't put your pet on aggressive. Be prepared to toss out an emergency heal now and again, be ready for ressing when things go bad. Learn which of your own skills break your crowd control. Use your different skills frequently while leveling, so you can see which ones are useful when (and you unlock all the traits associated with them). And don't be afraid to change your build with new traits, to try out different ideas. There's a lot of correct ways to play a loremaster. (And if your group already has two loremasters, then hey -- it MIGHT be worth trying a DPS-heavy build.)

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If you spec fire a LM can do some nice damage later on in the higher levels

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My first toon was and is a LM (lvl 65 at present). I have 36 toons and I do play them all. I am a DM from the old days when we didn't have computers but simply our imaginations, a piece of plexiglass, some paper and few dice to play with.

The Lore Master is one of the hardest to wrap your head around, especially after playing the roll of group tank for a few days. You have to get your head out of the "charging head first into combat" mind set, which you should never do no matter who you think you are. You just can't do that with a LM.

One of the things I try to do when playing the LM role is to find a higher vantage point that gives me a view of the battle field if I can. This not only gives you a commanding view but you can better manage your group if you are removed from the melee. This can be tough depending on the terrain and nearly impossible in a run and gun situation, but do your best. Staying removed from the main group is what you should be doing in all situations.

You should never, and I do mean NEVER set your LM to Follow on a healer or any other toon in the group. It is certain death for you and the group. Stay above and removed from the group. If you are doing this correctly, your group should be asking "where are you" or "try to keep up" often. Think of it as playing hide and seek. Get use to it.

When applying buffs and pushing power to your fellows you should always use the fellowship icons in the group panel to select your fellows individually. This helps you keep control over what goes where and to whom. This also reduces the time it takes for you to deal everything out greatly, which in turn will free up more time to think about what your next move should be. If you must use an AoE like Sticky Tar or the like, place it in the best spot with plenty of room around it if possible and then get away from it. Get your tank to agro the boss or dmg dealer into it. It's not for you.

It can be difficult to think as the battle is in full swing and the situation is fluid. Give yourself more time when ever you can. Make sure the group understands what you are going to do and when BEFORE you enter.

Having your pet out can draw more agro to you then you want, but you may need someone to watch you back too. May I suggest a lynx for this specifically. I hear a lot about this seldom used pet. None of it good. But it is THE most stealthy of all your pets and deals an amazing amount of damage with a very high critical chance from stealth mode. Just make sure that the skill you want the pet to use first is selected by right clicking on it when you get them out. Then set the lynx to passive or guard mode and it will not draw agro hardly at all, but it will be there if you need it.

Know and fully understand ALL your pets and what they excel at. Most of all, feed them, and feed them often. There is no excuse for your pets not being buffed at all times when they are out. And that goes for the Lore Master's animals too. ;)

If your group does not look upon you as the leader of the group at all times, find a new group that knows how to follow. If you sucked at the role of Dungeon Master as a kid, find a new role to play. The Lore Master is the only role that has the word "Master" in it and the only reason we don't call them Dungeon Master is because that name was already taken. If you have not "mastered" the game and all the roles that the other toons are supposed to be doing at any given time, DON'T BE A LORE MASTER, PLEASE. You're giving the rest of us a bad rep.

I had to rescue a lvl 85 Guardian in Dunland the other day. Afterwards he asked me not to tell anyone because he would never live it down (having to be rescued by a light armored LM). I told him to check his stats and be glad that a real Lore Master was there to save his hide. We are the only ones who care enough about all of you to do it. Remember that.

Check your Toon's stats, virtues, etc. and keep up on them. DO YOUR DEEDS! Might will never be good on a LM no mater how much you want it to be. Everything posted here by the other players is very good advice, so take it. You should have an LI staff and book set up for all three of your trait tree Specifications specifically. It does you no good to have a LI staff and book set up for the fire trait tree while in Master of Beasts trait tree. Don't just max out a LI weapon and say that is good enough. It's not! READ, READ and READ till your eyes bleed.

But most of all; Lead, follow, or get the hell out of the way!

Cahranthir Táralóm

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