The in-game information for the Super Stimpak in Fallout: New Vegas lists two effects: "Super Stimpak Debuff" and "HP +24(3s)." What does the "Super Stimpak Debuff" part mean? There's not much info on the Internet about this yet, but my search came up with two theories:

  • Even though Super Stimpaks do a great job of healing — and 24 HP/sec for three seconds is pretty good, no question — they actually end up damaging the player after a while
  • Any status effects that are active get wiped away when a Super Stimpak is applied

Which of these two is right? Or is the right answer some other thing entirely? In the unlikely event that it matters: I'm playing the 360 version.

  • I assume this is on hardcore because it's healing over time instead of instantaneously? Do regular stim-paks have a "Stimpak debuff"? Oct 24, 2010 at 5:32
  • @Raven, yes, sorry, Hardcore. Regular stimpaks have no debuff.
    – Pops
    Oct 25, 2010 at 2:31

2 Answers 2


It refers to "Stimpak Sickness" a short duration -1 Str, -1 Agi effect applied by Super Stimpacks.


The Debuff is on the regular difficulty setting, as that is what I'm playing on now. The base stat's for the Super Stimpak are as follows: +75 HP(Immediate) -3 HP (After 1 minute) -6 HP (After 2 minutes)

Source for this information is at the following link.


  • stats above are for the Super Stimpak in Fallout and Fallout 2. May 27, 2011 at 22:48

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