I bought Dawnguard before ending a questline from Skyrim. Because of that, I often visit main cities to do some quests. Every time I visit a city, I find dead bodies of NPCs that I talked to earlier. Yey, vampire attack AGAIN!

Maybe these NPCs aren't so important for the quest lines, but they're making my Skyrim experience better.

How do I make NPCs in cities not die from vampire attacks and stop this madness?


I found the 'When Vampires Attack' mod which should help people with similar issues.

  • 1
    Thanks for finding this. I just started Dawnguard, and it's frustrating to find random NPCs killed by vampires. – galacticninja Apr 12 '13 at 8:51
  • This mod seems to have been deleted from Nexus Mods at the time of writing. – galacticninja Aug 21 at 5:35

If you don't want to mod your game, you can set individual NPCs essential using

setessential <baseid> 1

More info on using that command can be found here: In Skyrim, the console command to set a follower as essential is not working. What am I doing wrong?

Personally, I would go with the mod iber provided. It's not a 100% guarantee that NPCs won't die, but it drastically improves their survival rate, and you don't have to walk around town applying essential commands to every NPC.


I found a mod that stops the vampire attacks on the cities and villages altogether:

No Random Vampire Attacks for Dawnguard

This is a quick fix for the annoying vampire attacks killing the townspeople in the Dawnguard DLC.

The mod will add an amulet called "Ancient Vampire Repellent". As long as you wear this amulet, the timer for the next vampire attack will continuously set to the far future. When you take the amulet off, the timer is set as if a vampire attack just happened.

V2.0 will also disable the "Traveler"s and the wilderness attacks while wearing the amulet. (The "Traveling Bard"/merchant/etc. and the "Advisor" for the Dawnguard misc. quests are NOT affected by this. The quests work fine. If some of these quests suddenly auto-advance, your target was already killed by NPCs/Dragons/monsters/etc.)

Other options are these mods:

Run For Your Lives

It makes most NPCs hide indoors when there's a vampire (or dragon) attack, instead of facing them head-on and possibly getting killed.

A small mod that makes citizens in a village or city run indoors during a dragon or vampire attack.

This was born out of frustration at seeing the citizens all trying to be a hero and rushing headlong to their doom attacking dragons and vampires. Instead, the citizens will run to safety like smart people should when faced with the horrors of giant flying fire breathing lizards (or bloodthirsty undead). NPCs who live in the attack location who own a home there will retreat to it. If the attack location has an inn, NPCs who don't live there will flee to the inn, along with any NPCs who live outdoors. If no inn is present the game picks a random interior from the surrounding area and those NPCs will flee there instead.

This should work for any NPCs added by mods as well, up to a limit of 150 in the area. After that, they're on their own. The NPCs chosen are first come, first serve by the game engine.

Guards, members of The Companions, Vigilants of Stendarr, and the player's followers/teammates will not run, they will stand and fight. Farm animals will not run either, because they're stupid. That includes your horse.

Vampires will be detected when the events that spawn them begin running.

Timing is Everything - Quest Delay and Timing Control

Allows you to customize the starting conditions for various quests. You can choose to delay the start of Dragonborn, Dawnguard, or Hearthfire quests, as well as other quest events. Or you can also reduce the level requirements allowing a quest to start earlier than it normally would.

Unlike the one-off quests, most of the reoccurring world encounters will allow you to adjust their settings at any time. This is the case with the Dawnguard Vampire attacks. Even if you've already begun the Dawnguard quest, you can stop further attacks by setting this value to something higher than your current level. However, I've also included settings to adjust the frequency of the random vampire attacks, which can also be used to prevent further attacks.

Dawnguard: You can stop random vampire attacks from decimating the population, or allow the crisis to build by increasing the difference between the level at which the vampire attacks start and when Dawnguard recruitment begins.

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